Commit graph

234 commits

Author SHA1 Message Date
7c5c09c3b3 chunky slash arc with mid tip pos 2024-12-21 14:58:40 -05:00
6e8b9ce8b3 opaque display preference and more reasonable renderscaling for style of game 2024-12-21 14:49:33 -05:00
8fc4425fc7 static enemy position 2024-12-21 14:29:26 -05:00
abd223a623 slash tip pos frame circle buffer 2024-12-21 14:24:30 -05:00
52c617713c shoulder sheathe debug 2024-12-21 14:15:19 -05:00
1cea072440 hand rig debug visuals 2024-12-21 14:03:08 -05:00
35425b7a16 sholder sheathe system 2024-12-21 14:02:34 -05:00
7f466ffe4b handed arrays for sheathes and holding statuses 2024-12-21 14:01:16 -05:00
bc035a329d shelve con tracking gating 2024-12-21 14:00:00 -05:00
0b5e6ee9da handed arrays of input data 2024-12-21 13:59:00 -05:00
9d97b091e7 pool around a small gravel island for player 2024-12-21 10:01:05 -05:00
cced05ae0e less falling leaves chance 2024-12-21 10:00:28 -05:00
4ae3e435bd draw cluster of leafs at top of bamboo using noise offstep 2024-12-21 09:48:30 -05:00
b5cae879a6 pos to point var rename for bezier 2024-12-21 09:47:57 -05:00
b7d508b7a0 random leaf spawn at bamboo tip 2024-12-21 09:47:13 -05:00
c434d7f866 arrange bamboo around center 2024-12-21 09:46:50 -05:00
724bc153be hacky offset stepper for noise 2024-12-21 09:46:05 -05:00
04c35d6107 render ripples particle system 2024-12-21 09:45:22 -05:00
25faa58e35 render leafs particle system 2024-12-21 09:45:03 -05:00
adcf0960b6 update data ref on render generic ps 2024-12-21 09:44:46 -05:00
232edb1b41 continuos particle flow on slash hit test 2024-12-21 09:43:57 -05:00
3a81917a24 render gray ground circle 2024-12-21 09:42:03 -05:00
064f5c3254 absolute file path for font due to sk version downgrade 2024-12-21 09:41:38 -05:00
b0414df2d1 additive mat 2024-12-21 09:39:58 -05:00
d15cb8e093 ripples frame system 2024-12-21 09:39:26 -05:00
ebef28435b leafs frame system 2024-12-21 09:39:20 -05:00
21f619b607 ripple spawn particle system function 2024-12-21 09:38:41 -05:00
25829de17b leaf spawn particle system function 2024-12-21 09:38:32 -05:00
784364e23d update data ref for generic particle system 2024-12-21 09:37:58 -05:00
22d7a22fd1 init leafs and ripples particle systems alongside generic 2024-12-21 09:37:16 -05:00
c87a7ab183 particle color 2024-12-21 09:36:33 -05:00
12ae8adca6 delta bool particle state 2024-12-21 09:36:15 -05:00
705614909b particle system abstraction to support multiple particle systems 2024-12-21 09:35:48 -05:00
82eefebb7c render the world back a bit in sim 2024-12-21 09:34:37 -05:00
c9889b50d2 swap out sim conditional check 2024-12-21 09:33:55 -05:00
c46be74112 toggle flatscreen 2024-12-21 09:32:21 -05:00
cf12207557 leaf, ripple and circle mesh 2024-12-21 09:32:05 -05:00
6e82ae9955 downgrade stereokit version to get around dri2 display error 2024-12-21 09:31:43 -05:00
4992a39ba0 slash hit detection 2024-12-19 06:16:12 -05:00
dd28bb598d embedded blades notes 2024-12-19 06:15:53 -05:00
de6f05f382 bamboo shoots bg 2024-12-19 04:35:45 -05:00
2541a6d96c noise rng maths 2024-12-19 04:08:11 -05:00
de8a2dbe09 setup sim slash test 2024-12-18 11:36:13 -05:00
f4cad7dc6c diagonal enemy orbit test 2024-12-18 11:29:52 -05:00
d92c767cf4 particle tuning 2024-12-18 09:12:34 -05:00
7a4085e335 4 swords design notes 2024-12-18 08:49:30 -05:00
56a91c5d74 design meeting notes 2024-12-17 05:24:13 -05:00
f1a9a9b75e z axis collider offsets for directional queues 2024-12-17 05:23:27 -05:00
8113b3c567 nearest raycast hit across enemy cols 2024-12-16 07:15:31 -05:00
bc79d08bbd convert revolver shot to ray data type 2024-12-16 07:12:44 -05:00