update data ref on render generic ps

This commit is contained in:
ethan merchant 2024-12-21 09:44:46 -05:00
parent 232edb1b41
commit adcf0960b6

View file

@ -302,10 +302,9 @@ static class Arts
}
// particles
Particle[] particles = VFX.particles;
for (int i = 0; i < particles.Length; i++)
for (int i = 0; i < VFX.ps.count; i++)
{
Particle particle = particles[i];
Particle particle = VFX.ps.particles[i];
Mesh.Sphere.Draw(
mat_unlit,
Matrix.TRS(