hacky offset stepper for noise
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@ -72,6 +72,10 @@ static class Arts
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mat_slash.FaceCull = Cull.None;
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}
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// [!] hacky offset stepper for noise
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public static int offset = 0;
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static int offstep() => offset += 100;
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public static void Frame()
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{
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// Input.HandVisible(Handed.Max, false);
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