static enemy position
This commit is contained in:
parent
abd223a623
commit
8fc4425fc7
1 changed files with 5 additions and 3 deletions
|
@ -214,9 +214,11 @@ static class Arts
|
|||
// );
|
||||
|
||||
// enemy
|
||||
Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
|
||||
Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
|
||||
enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
|
||||
Enemy enemy_test = Mono.enemy_types[(int)((Time.Totalf / 3) % Mono.enemy_types.Length)];
|
||||
// Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
|
||||
// enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
|
||||
enemy_test.pose.position = V.XYZ(0, 1.0f, -1.0f);
|
||||
|
||||
// V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
|
||||
for (int i = 0; i < enemy_test.cols.Count; i++)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue