static enemy position

This commit is contained in:
ethan merchant 2024-12-21 14:29:26 -05:00
parent abd223a623
commit 8fc4425fc7

View file

@ -214,9 +214,11 @@ static class Arts
// );
// enemy
Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
Enemy enemy_test = Mono.enemy_types[(int)((Time.Totalf / 3) % Mono.enemy_types.Length)];
// Quat enemy_orbit = Quat.FromAngles(0, 0, 45) * Quat.FromAngles(0, (Time.Totalf * 30) % 360, 0);
// enemy_test.pose.position = V.XYZ(0, 0, -3.0f) + enemy_orbit * V.XYZ(0, 0, -3);
enemy_test.pose.position = V.XYZ(0, 1.0f, -1.0f);
// V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
for (int i = 0; i < enemy_test.cols.Count; i++)
{