render the world back a bit in sim

This commit is contained in:
ethan merchant 2024-12-21 09:34:37 -05:00
parent c9889b50d2
commit 82eefebb7c

View file

@ -28,7 +28,7 @@ static class Mono
public static void Init()
{
game_time = 0.0;
world_pose = new(0, -1, -2);
world_pose = new(0, 0, 0);
menu = new(false);
menu_pose = new(0, 0, 0);
menu_scale = 1 * U.cm;
@ -62,6 +62,8 @@ static class Mono
// flatscreen dev controls
if (Device.DisplayType == DisplayType.Flatscreen)// Device.Name == "Simulator")
{
world_pose = new(0, -1, -2);
if (Input.Key(Key.MouseCenter).IsActive())
{
float sx = Input.Mouse.posChange.x;