shoulder sheathe debug
This commit is contained in:
parent
1cea072440
commit
52c617713c
1 changed files with 13 additions and 0 deletions
13
src/Arts.cs
13
src/Arts.cs
|
@ -364,6 +364,19 @@ static class Arts
|
|||
);
|
||||
}
|
||||
|
||||
// shoulder debug
|
||||
for (int i = 0; i < (int)Handed.Max; i++)
|
||||
{
|
||||
Mesh.Sphere.Draw(
|
||||
mat_unlit,
|
||||
Matrix.TS(
|
||||
Rig.head.position + Rig.head.orientation * V.XYZ(Maths.s_scalar(i) * 0.333f, 0, -0.333f),
|
||||
2 * U.cm
|
||||
),
|
||||
Color.Hex(Rig.upper_sheathes[i] ? 0xFF00FFFF : 0x808080FF).ToLinear()
|
||||
);
|
||||
}
|
||||
|
||||
// particles
|
||||
for (int i = 0; i < VFX.ps.count; i++)
|
||||
{
|
||||
|
|
Loading…
Add table
Reference in a new issue