shoulder sheathe debug

This commit is contained in:
ethan merchant 2024-12-21 14:15:19 -05:00
parent 1cea072440
commit 52c617713c

View file

@ -364,6 +364,19 @@ static class Arts
);
}
// shoulder debug
for (int i = 0; i < (int)Handed.Max; i++)
{
Mesh.Sphere.Draw(
mat_unlit,
Matrix.TS(
Rig.head.position + Rig.head.orientation * V.XYZ(Maths.s_scalar(i) * 0.333f, 0, -0.333f),
2 * U.cm
),
Color.Hex(Rig.upper_sheathes[i] ? 0xFF00FFFF : 0x808080FF).ToLinear()
);
}
// particles
for (int i = 0; i < VFX.ps.count; i++)
{