init leafs and ripples particle systems alongside generic
This commit is contained in:
parent
c87a7ab183
commit
22d7a22fd1
1 changed files with 6 additions and 6 deletions
12
src/VFX.cs
12
src/VFX.cs
|
@ -5,15 +5,15 @@ namespace slash;
|
|||
|
||||
static class VFX
|
||||
{
|
||||
public static Particle[] particles = new Particle[64];
|
||||
static int index = 0;
|
||||
public static ParticleSystem ps = new(64);
|
||||
public static ParticleSystem leafs = new(64);
|
||||
public static ParticleSystem ripples = new(64);
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
for (int i = 0; i < particles.Length; i++)
|
||||
{
|
||||
particles[i] = new();
|
||||
}
|
||||
ps.Init();
|
||||
leafs.Init();
|
||||
ripples.Init();
|
||||
}
|
||||
|
||||
public static void Play(Vec3 pos)
|
||||
|
|
Loading…
Add table
Reference in a new issue