hand rig debug visuals
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12
src/Arts.cs
12
src/Arts.cs
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@ -352,6 +352,18 @@ static class Arts
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}
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}
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// hand debug
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for (int i = 0; i < (int)Handed.Max; i++)
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{
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Mesh.Sphere.Draw(
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mat_unlit,
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Rig.pose_hld[i].ToMatrix(
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2 * U.cm
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),
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Color.Hex(Rig.holding[i] ? 0xFF00FFFF : 0x808080FF).ToLinear()
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);
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}
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// particles
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for (int i = 0; i < VFX.ps.count; i++)
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{
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