render leafs particle system

This commit is contained in:
ethan merchant 2024-12-21 09:45:03 -05:00
parent adcf0960b6
commit 25faa58e35

View file

@ -315,6 +315,19 @@ static class Arts
Color.Hex(0xC75A09FF).ToLinear()
);
}
for (int i = 0; i < VFX.leafs.count; i++)
{
Particle particle = VFX.leafs.particles[i];
meshes["leaf"].Draw(
mat_unlit,
Matrix.TRS(
particle.pos,
particle.ori,
particle.scl
),
Color.Hex(0xBAE8B0FF).ToLinear()
);
}
Hierarchy.Pop();