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c87a7ab183
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particle color
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2024-12-21 09:36:33 -05:00 |
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12ae8adca6
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delta bool particle state
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2024-12-21 09:36:15 -05:00 |
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705614909b
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particle system abstraction to support multiple particle systems
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2024-12-21 09:35:48 -05:00 |
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82eefebb7c
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render the world back a bit in sim
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2024-12-21 09:34:37 -05:00 |
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c9889b50d2
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swap out sim conditional check
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2024-12-21 09:33:55 -05:00 |
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c46be74112
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toggle flatscreen
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2024-12-21 09:32:21 -05:00 |
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cf12207557
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leaf, ripple and circle mesh
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2024-12-21 09:32:05 -05:00 |
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6e82ae9955
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downgrade stereokit version to get around dri2 display error
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2024-12-21 09:31:43 -05:00 |
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4992a39ba0
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slash hit detection
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2024-12-19 06:16:12 -05:00 |
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dd28bb598d
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embedded blades notes
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2024-12-19 06:15:53 -05:00 |
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de6f05f382
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bamboo shoots bg
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2024-12-19 04:35:45 -05:00 |
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2541a6d96c
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noise rng maths
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2024-12-19 04:08:11 -05:00 |
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de8a2dbe09
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setup sim slash test
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2024-12-18 11:36:13 -05:00 |
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f4cad7dc6c
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diagonal enemy orbit test
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2024-12-18 11:29:52 -05:00 |
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d92c767cf4
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particle tuning
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2024-12-18 09:12:34 -05:00 |
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7a4085e335
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4 swords design notes
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2024-12-18 08:49:30 -05:00 |
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56a91c5d74
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design meeting notes
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2024-12-17 05:24:13 -05:00 |
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f1a9a9b75e
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z axis collider offsets for directional queues
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2024-12-17 05:23:27 -05:00 |
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8113b3c567
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nearest raycast hit across enemy cols
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2024-12-16 07:15:31 -05:00 |
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bc79d08bbd
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convert revolver shot to ray data type
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2024-12-16 07:12:44 -05:00 |
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e1e15a7119
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render sphere colliders on enemy_test
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2024-12-16 07:08:14 -05:00 |
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3c97e9eadc
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spin and shift enemy test around
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2024-12-16 07:07:51 -05:00 |
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c4989222d3
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loop through enemy types for testing
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2024-12-16 07:07:27 -05:00 |
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055513d61d
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scoot back the bamboo placeholder
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2024-12-16 07:02:49 -05:00 |
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8a0f93090a
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parse enemy cols
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2024-12-16 07:02:30 -05:00 |
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8898da47ce
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initialize enemy types
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2024-12-16 06:56:57 -05:00 |
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695d4b7732
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render particles with default cube mesh for now
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2024-12-16 06:05:20 -05:00 |
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5700f83dab
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dmg icon
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2024-12-16 06:04:30 -05:00 |
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988ea482c4
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enemy data class
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2024-12-16 06:01:13 -05:00 |
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db09cb5495
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start with the menu closed
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2024-12-16 05:40:54 -05:00 |
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e340845c09
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v++
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2024-12-16 05:33:26 -05:00 |
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f024e4dd4a
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enemy collider meshes
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2024-12-16 05:32:58 -05:00 |
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b5e158f4f7
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how to offset annoyance inherent in spd+def enemy
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2024-12-16 04:39:05 -05:00 |
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ccc15ac357
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level editor notes
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2024-12-16 04:38:31 -05:00 |
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2c56f6fe52
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fading particles
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2024-12-04 18:19:43 -05:00 |
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76fbe75242
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map to xr hardware
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2024-12-04 18:19:16 -05:00 |
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c4dc1e079f
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gun hit test
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2024-12-03 02:04:21 -05:00 |
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f5cbacd62e
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palette test
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2024-12-03 01:33:45 -05:00 |
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7bfa3e0db3
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dynamic slash mesh test
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2024-12-02 15:55:10 -05:00 |
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93e7cae6b0
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virtual world hierarchy pose
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2024-12-02 15:07:31 -05:00 |
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5095d48aa0
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enemy design framework
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2024-12-02 15:06:35 -05:00 |
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6714a8cd12
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lynx now supports the khronos loader
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2024-11-29 15:59:13 -05:00 |
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62666ff974
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pitch, audience and core mechanics
|
2024-11-29 14:55:25 -05:00 |
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3da9aba2d4
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refactor and prep Mono for new game
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2024-11-29 14:41:32 -05:00 |
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915dca82e5
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remove stepper
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2024-11-29 13:53:37 -05:00 |
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caf4608310
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refactor and prep Arts for a first person game
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2024-11-29 13:23:21 -05:00 |
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104617e55e
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generic mat/shader names
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2024-11-29 13:12:45 -05:00 |
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dd6206c5a0
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snake -> slash
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2024-11-29 13:06:28 -05:00 |
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218d5b40f7
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adjustable box distance
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2024-11-29 12:38:32 -05:00 |
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b3dc63f154
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stop to swallow
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2024-11-26 00:13:08 -05:00 |
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