loop through enemy types for testing
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1 changed files with 1 additions and 3 deletions
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@ -103,9 +103,7 @@ static class Arts
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// );
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// enemy
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Vec3 enemy_pos = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.5f, -3.0f);
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float enemy_rad = 0.5f;
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Mesh.Sphere.Draw(
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Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
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mat_unlit,
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Matrix.TS(enemy_pos, enemy_rad * 2.0f),
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Color.Hex(0x13180AFF).ToLinear()
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