Commit graph

208 commits

Author SHA1 Message Date
21f619b607 ripple spawn particle system function 2024-12-21 09:38:41 -05:00
25829de17b leaf spawn particle system function 2024-12-21 09:38:32 -05:00
784364e23d update data ref for generic particle system 2024-12-21 09:37:58 -05:00
22d7a22fd1 init leafs and ripples particle systems alongside generic 2024-12-21 09:37:16 -05:00
c87a7ab183 particle color 2024-12-21 09:36:33 -05:00
12ae8adca6 delta bool particle state 2024-12-21 09:36:15 -05:00
705614909b particle system abstraction to support multiple particle systems 2024-12-21 09:35:48 -05:00
82eefebb7c render the world back a bit in sim 2024-12-21 09:34:37 -05:00
c9889b50d2 swap out sim conditional check 2024-12-21 09:33:55 -05:00
c46be74112 toggle flatscreen 2024-12-21 09:32:21 -05:00
cf12207557 leaf, ripple and circle mesh 2024-12-21 09:32:05 -05:00
6e82ae9955 downgrade stereokit version to get around dri2 display error 2024-12-21 09:31:43 -05:00
4992a39ba0 slash hit detection 2024-12-19 06:16:12 -05:00
dd28bb598d embedded blades notes 2024-12-19 06:15:53 -05:00
de6f05f382 bamboo shoots bg 2024-12-19 04:35:45 -05:00
2541a6d96c noise rng maths 2024-12-19 04:08:11 -05:00
de8a2dbe09 setup sim slash test 2024-12-18 11:36:13 -05:00
f4cad7dc6c diagonal enemy orbit test 2024-12-18 11:29:52 -05:00
d92c767cf4 particle tuning 2024-12-18 09:12:34 -05:00
7a4085e335 4 swords design notes 2024-12-18 08:49:30 -05:00
56a91c5d74 design meeting notes 2024-12-17 05:24:13 -05:00
f1a9a9b75e z axis collider offsets for directional queues 2024-12-17 05:23:27 -05:00
8113b3c567 nearest raycast hit across enemy cols 2024-12-16 07:15:31 -05:00
bc79d08bbd convert revolver shot to ray data type 2024-12-16 07:12:44 -05:00
e1e15a7119 render sphere colliders on enemy_test 2024-12-16 07:08:14 -05:00
3c97e9eadc spin and shift enemy test around 2024-12-16 07:07:51 -05:00
c4989222d3 loop through enemy types for testing 2024-12-16 07:07:27 -05:00
055513d61d scoot back the bamboo placeholder 2024-12-16 07:02:49 -05:00
8a0f93090a parse enemy cols 2024-12-16 07:02:30 -05:00
8898da47ce initialize enemy types 2024-12-16 06:56:57 -05:00
695d4b7732 render particles with default cube mesh for now 2024-12-16 06:05:20 -05:00
5700f83dab dmg icon 2024-12-16 06:04:30 -05:00
988ea482c4 enemy data class 2024-12-16 06:01:13 -05:00
db09cb5495 start with the menu closed 2024-12-16 05:40:54 -05:00
e340845c09 v++ 2024-12-16 05:33:26 -05:00
f024e4dd4a enemy collider meshes 2024-12-16 05:32:58 -05:00
b5e158f4f7 how to offset annoyance inherent in spd+def enemy 2024-12-16 04:39:05 -05:00
ccc15ac357 level editor notes 2024-12-16 04:38:31 -05:00
2c56f6fe52 fading particles 2024-12-04 18:19:43 -05:00
76fbe75242 map to xr hardware 2024-12-04 18:19:16 -05:00
c4dc1e079f gun hit test 2024-12-03 02:04:21 -05:00
f5cbacd62e palette test 2024-12-03 01:33:45 -05:00
7bfa3e0db3 dynamic slash mesh test 2024-12-02 15:55:10 -05:00
93e7cae6b0 virtual world hierarchy pose 2024-12-02 15:07:31 -05:00
5095d48aa0 enemy design framework 2024-12-02 15:06:35 -05:00
6714a8cd12 lynx now supports the khronos loader 2024-11-29 15:59:13 -05:00
62666ff974 pitch, audience and core mechanics 2024-11-29 14:55:25 -05:00
3da9aba2d4 refactor and prep Mono for new game 2024-11-29 14:41:32 -05:00
915dca82e5 remove stepper 2024-11-29 13:53:37 -05:00
caf4608310 refactor and prep Arts for a first person game 2024-11-29 13:23:21 -05:00