spin and shift enemy test around

This commit is contained in:
ethan merchant 2024-12-16 07:07:51 -05:00
parent c4989222d3
commit 3c97e9eadc

View file

@ -104,10 +104,8 @@ static class Arts
// enemy
Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
mat_unlit,
Matrix.TS(enemy_pos, enemy_rad * 2.0f),
Color.Hex(0x13180AFF).ToLinear()
);
enemy_test.pose.position = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
enemy_test.pose.orientation = Quat.FromAngles(0, Time.Totalf * 30, 0);
// eyes
// Mesh.Cube.Draw(