From 3c97e9eadc276c3e7e32992607cff5cfaa3abda7 Mon Sep 17 00:00:00 2001 From: spatialfree Date: Mon, 16 Dec 2024 07:07:51 -0500 Subject: [PATCH] spin and shift enemy test around --- src/Arts.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/src/Arts.cs b/src/Arts.cs index 1db3838..c5a9422 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -104,10 +104,8 @@ static class Arts // enemy Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)]; - mat_unlit, - Matrix.TS(enemy_pos, enemy_rad * 2.0f), - Color.Hex(0x13180AFF).ToLinear() - ); + enemy_test.pose.position = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f); + enemy_test.pose.orientation = Quat.FromAngles(0, Time.Totalf * 30, 0); // eyes // Mesh.Cube.Draw(