spin and shift enemy test around
This commit is contained in:
parent
c4989222d3
commit
3c97e9eadc
1 changed files with 2 additions and 4 deletions
|
@ -104,10 +104,8 @@ static class Arts
|
|||
|
||||
// enemy
|
||||
Enemy enemy_test = Mono.enemy_types[(int)(Time.Totalf % Mono.enemy_types.Length)];
|
||||
mat_unlit,
|
||||
Matrix.TS(enemy_pos, enemy_rad * 2.0f),
|
||||
Color.Hex(0x13180AFF).ToLinear()
|
||||
);
|
||||
enemy_test.pose.position = V.XYZ(SKMath.Sin(Time.Totalf * 1f) * 1.0f, 0.666f, -3.0f);
|
||||
enemy_test.pose.orientation = Quat.FromAngles(0, Time.Totalf * 30, 0);
|
||||
|
||||
// eyes
|
||||
// Mesh.Cube.Draw(
|
||||
|
|
Loading…
Add table
Reference in a new issue