draw hang line instead of an occluding bulky mount

This commit is contained in:
ethan merchant 2024-11-24 13:22:30 -05:00
parent 49c789b1f5
commit 1a91c9bc56

View file

@ -92,9 +92,11 @@ static class Arts
); );
if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount) if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
{ {
meshes["Hanging"].Draw( Lines.Add(
mat_unlit, V.XYZ(0, Mono.SD_Y - 0.5f, 0),
Matrix.Identity V.XYZ(0, Mono.SD_Y + 3.0f, 0),
Color.White,
1.0f * U.mm
); );
} }
if (Mono.menu) if (Mono.menu)