opaque display preference and more reasonable renderscaling for style of game

This commit is contained in:
ethan merchant 2024-12-21 14:49:33 -05:00
parent 8fc4425fc7
commit 6e8b9ce8b3

View file

@ -8,19 +8,17 @@ class Program
{ {
static void Main(string[] args) static void Main(string[] args)
{ {
SK.AddStepper<PassthroughFBExt>();
// Initialize StereoKit // Initialize StereoKit
SKSettings settings = new SKSettings SKSettings settings = new SKSettings
{ {
appName = "slash", appName = "slash",
assetsFolder = "Assets", assetsFolder = "Assets",
blendPreference = DisplayBlend.AnyTransparent, blendPreference = DisplayBlend.Opaque,
// overlayApp = true, // overlayApp = true,
// overlayPriority = 1, // overlayPriority = 1,
depthMode = DepthMode.D32, depthMode = DepthMode.D32,
disableFlatscreenMRSim = true, disableFlatscreenMRSim = true,
renderScaling = 2, renderScaling = 1.5f,
renderMultisample = 0, renderMultisample = 0,
// displayPreference = DisplayMode.Flatscreen // displayPreference = DisplayMode.Flatscreen
@ -29,9 +27,7 @@ class Program
if (!SK.Initialize(settings)) if (!SK.Initialize(settings))
return; return;
Renderer.Scaling = 2; Renderer.Scaling = 1.5f;
World.OcclusionEnabled = true;
Device.DisplayBlend = DisplayBlend.AnyTransparent;
Renderer.EnableSky = false; Renderer.EnableSky = false;
Renderer.ClearColor = Color.Hex(0x42A590FF).ToLinear();// new Color(0.0f, 0.0f, 0.0f, 0.0f); Renderer.ClearColor = Color.Hex(0x42A590FF).ToLinear();// new Color(0.0f, 0.0f, 0.0f, 0.0f);