From 6e8b9ce8b35d4d342a960fdfee14d84ce00e878a Mon Sep 17 00:00:00 2001 From: spatialfree Date: Sat, 21 Dec 2024 14:49:33 -0500 Subject: [PATCH] opaque display preference and more reasonable renderscaling for style of game --- src/Program.cs | 10 +++------- 1 file changed, 3 insertions(+), 7 deletions(-) diff --git a/src/Program.cs b/src/Program.cs index 610868d..61b45b5 100644 --- a/src/Program.cs +++ b/src/Program.cs @@ -8,19 +8,17 @@ class Program { static void Main(string[] args) { - SK.AddStepper(); - // Initialize StereoKit SKSettings settings = new SKSettings { appName = "slash", assetsFolder = "Assets", - blendPreference = DisplayBlend.AnyTransparent, + blendPreference = DisplayBlend.Opaque, // overlayApp = true, // overlayPriority = 1, depthMode = DepthMode.D32, disableFlatscreenMRSim = true, - renderScaling = 2, + renderScaling = 1.5f, renderMultisample = 0, // displayPreference = DisplayMode.Flatscreen @@ -29,9 +27,7 @@ class Program if (!SK.Initialize(settings)) return; - Renderer.Scaling = 2; - World.OcclusionEnabled = true; - Device.DisplayBlend = DisplayBlend.AnyTransparent; + Renderer.Scaling = 1.5f; Renderer.EnableSky = false; Renderer.ClearColor = Color.Hex(0x42A590FF).ToLinear();// new Color(0.0f, 0.0f, 0.0f, 0.0f);