render ripples particle system
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1 changed files with 16 additions and 0 deletions
16
src/Arts.cs
16
src/Arts.cs
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@ -328,6 +328,22 @@ static class Arts
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Color.Hex(0xBAE8B0FF).ToLinear()
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);
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}
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for (int i = 0; i < VFX.ripples.count; i++)
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{
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Particle particle = VFX.ripples.particles[i];
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if (particle.state.state)
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{
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meshes["ripple"].Draw(
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mat_add,
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Matrix.TRS(
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particle.pos,
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particle.ori,
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particle.scl
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),
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particle.col.ToLinear()
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);
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}
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}
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Hierarchy.Pop();
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