render ripples particle system

This commit is contained in:
ethan merchant 2024-12-21 09:45:22 -05:00
parent 25faa58e35
commit 04c35d6107

View file

@ -328,6 +328,22 @@ static class Arts
Color.Hex(0xBAE8B0FF).ToLinear()
);
}
for (int i = 0; i < VFX.ripples.count; i++)
{
Particle particle = VFX.ripples.particles[i];
if (particle.state.state)
{
meshes["ripple"].Draw(
mat_add,
Matrix.TRS(
particle.pos,
particle.ori,
particle.scl
),
particle.col.ToLinear()
);
}
}
Hierarchy.Pop();