From 04c35d6107bdbe4a761c24b4e2f9859796ab392b Mon Sep 17 00:00:00 2001 From: spatialfree Date: Sat, 21 Dec 2024 09:45:22 -0500 Subject: [PATCH] render ripples particle system --- src/Arts.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/src/Arts.cs b/src/Arts.cs index a0e2972..787507e 100644 --- a/src/Arts.cs +++ b/src/Arts.cs @@ -328,6 +328,22 @@ static class Arts Color.Hex(0xBAE8B0FF).ToLinear() ); } + for (int i = 0; i < VFX.ripples.count; i++) + { + Particle particle = VFX.ripples.particles[i]; + if (particle.state.state) + { + meshes["ripple"].Draw( + mat_add, + Matrix.TRS( + particle.pos, + particle.ori, + particle.scl + ), + particle.col.ToLinear() + ); + } + } Hierarchy.Pop();