pixelgon/Assets/Source/Converters/Unity/RectOffset_DirectConverter.cs
2020-06-05 11:54:36 -07:00

52 lines
No EOL
1.7 KiB
C#

#if !NO_UNITY
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FullSerializer {
partial class fsConverterRegistrar {
public static Internal.DirectConverters.RectOffset_DirectConverter Register_RectOffset_DirectConverter;
}
}
namespace FullSerializer.Internal.DirectConverters {
public class RectOffset_DirectConverter : fsDirectConverter<RectOffset> {
protected override fsResult DoSerialize(RectOffset model, Dictionary<string, fsData> serialized) {
var result = fsResult.Success;
result += SerializeMember(serialized, null, "bottom", model.bottom);
result += SerializeMember(serialized, null, "left", model.left);
result += SerializeMember(serialized, null, "right", model.right);
result += SerializeMember(serialized, null, "top", model.top);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref RectOffset model) {
var result = fsResult.Success;
var t0 = model.bottom;
result += DeserializeMember(data, null, "bottom", out t0);
model.bottom = t0;
var t2 = model.left;
result += DeserializeMember(data, null, "left", out t2);
model.left = t2;
var t3 = model.right;
result += DeserializeMember(data, null, "right", out t3);
model.right = t3;
var t4 = model.top;
result += DeserializeMember(data, null, "top", out t4);
model.top = t4;
return result;
}
public override object CreateInstance(fsData data, Type storageType) {
return new RectOffset();
}
}
}
#endif