#if !NO_UNITY using System; using System.Collections.Generic; using UnityEngine; namespace FullSerializer { partial class fsConverterRegistrar { public static Internal.DirectConverters.RectOffset_DirectConverter Register_RectOffset_DirectConverter; } } namespace FullSerializer.Internal.DirectConverters { public class RectOffset_DirectConverter : fsDirectConverter { protected override fsResult DoSerialize(RectOffset model, Dictionary serialized) { var result = fsResult.Success; result += SerializeMember(serialized, null, "bottom", model.bottom); result += SerializeMember(serialized, null, "left", model.left); result += SerializeMember(serialized, null, "right", model.right); result += SerializeMember(serialized, null, "top", model.top); return result; } protected override fsResult DoDeserialize(Dictionary data, ref RectOffset model) { var result = fsResult.Success; var t0 = model.bottom; result += DeserializeMember(data, null, "bottom", out t0); model.bottom = t0; var t2 = model.left; result += DeserializeMember(data, null, "left", out t2); model.left = t2; var t3 = model.right; result += DeserializeMember(data, null, "right", out t3); model.right = t3; var t4 = model.top; result += DeserializeMember(data, null, "top", out t4); model.top = t4; return result; } public override object CreateInstance(fsData data, Type storageType) { return new RectOffset(); } } } #endif