pixelgon/Assets/Source/Converters/Unity/Gradient_DirectConverter.cs
2020-06-05 11:54:36 -07:00

42 lines
No EOL
1.3 KiB
C#

#if !NO_UNITY
using System;
using System.Collections.Generic;
using UnityEngine;
namespace FullSerializer {
partial class fsConverterRegistrar {
public static Internal.DirectConverters.Gradient_DirectConverter Register_Gradient_DirectConverter;
}
}
namespace FullSerializer.Internal.DirectConverters {
public class Gradient_DirectConverter : fsDirectConverter<Gradient> {
protected override fsResult DoSerialize(Gradient model, Dictionary<string, fsData> serialized) {
var result = fsResult.Success;
result += SerializeMember(serialized, null, "alphaKeys", model.alphaKeys);
result += SerializeMember(serialized, null, "colorKeys", model.colorKeys);
return result;
}
protected override fsResult DoDeserialize(Dictionary<string, fsData> data, ref Gradient model) {
var result = fsResult.Success;
var t0 = model.alphaKeys;
result += DeserializeMember(data, null, "alphaKeys", out t0);
model.alphaKeys = t0;
var t1 = model.colorKeys;
result += DeserializeMember(data, null, "colorKeys", out t1);
model.colorKeys = t1;
return result;
}
public override object CreateInstance(fsData data, Type storageType) {
return new Gradient();
}
}
}
#endif