#if !NO_UNITY using System; using System.Collections.Generic; using UnityEngine; namespace FullSerializer { partial class fsConverterRegistrar { public static Internal.DirectConverters.Gradient_DirectConverter Register_Gradient_DirectConverter; } } namespace FullSerializer.Internal.DirectConverters { public class Gradient_DirectConverter : fsDirectConverter { protected override fsResult DoSerialize(Gradient model, Dictionary serialized) { var result = fsResult.Success; result += SerializeMember(serialized, null, "alphaKeys", model.alphaKeys); result += SerializeMember(serialized, null, "colorKeys", model.colorKeys); return result; } protected override fsResult DoDeserialize(Dictionary data, ref Gradient model) { var result = fsResult.Success; var t0 = model.alphaKeys; result += DeserializeMember(data, null, "alphaKeys", out t0); model.alphaKeys = t0; var t1 = model.colorKeys; result += DeserializeMember(data, null, "colorKeys", out t1); model.colorKeys = t1; return result; } public override object CreateInstance(fsData data, Type storageType) { return new Gradient(); } } } #endif