Initial commit
56
.vscode/settings.json
vendored
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||||||
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{
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||||||
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"files.exclude":
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||||||
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{
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||||||
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"**/.DS_Store":true,
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||||||
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"**/.git":true,
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||||||
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"**/.gitignore":true,
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||||||
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"**/.gitmodules":true,
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||||||
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"**/*.booproj":true,
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||||||
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"**/*.pidb":true,
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||||||
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"**/*.suo":true,
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||||||
|
"**/*.user":true,
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||||||
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"**/*.userprefs":true,
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||||||
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"**/*.unityproj":true,
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||||||
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"**/*.dll":true,
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||||||
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"**/*.exe":true,
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||||||
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"**/*.pdf":true,
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
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"**/*.jpg":true,
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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||||||
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"**/*.lxo":true,
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||||||
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"**/*.LXO":true,
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||||||
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"**/*.ma":true,
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"**/*.MA":true,
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||||||
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"**/*.obj":true,
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"**/*.OBJ":true,
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||||||
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"**/*.asset":true,
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"**/*.cubemap":true,
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||||||
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"**/*.flare":true,
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"**/*.mat":true,
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||||||
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"**/*.meta":true,
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||||||
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"**/*.prefab":true,
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||||||
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"**/*.unity":true,
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||||||
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"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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||||||
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
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}
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}
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716
Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<LangVersion>latest</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>10.0.20506</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<RootNamespace></RootNamespace>
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<ProjectGuid>{DAC2F904-1585-AB65-9EE9-B3FA09E3D939}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<AssemblyName>Assembly-CSharp</AssemblyName>
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<TargetFrameworkVersion>v4.7.1</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>.</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_2019_3_0;UNITY_2019_3;UNITY_2019;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2019_1_OR_NEWER;UNITY_2019_2_OR_NEWER;UNITY_2019_3_OR_NEWER;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AR;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EVENT_QUEUE;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_TEXTURE_STREAMING;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_UNITYWEBREQUEST;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;ENABLE_MANAGED_AUDIO_JOBS;INCLUDE_DYNAMIC_GI;ENABLE_MONO_BDWGC;ENABLE_SCRIPTING_GC_WBARRIERS;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_VIDEO;PLATFORM_STANDALONE;PLATFORM_STANDALONE_WIN;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_DIRECTOR;ENABLE_LOCALIZATION;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_TILEMAP;ENABLE_TIMELINE;ENABLE_LEGACY_INPUT_MANAGER;CSHARP_7_OR_LATER;CSHARP_7_3_OR_NEWER</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Temp\bin\Release\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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||||||
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<NoConfig>true</NoConfig>
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<NoStdLib>true</NoStdLib>
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<AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
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<ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>
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<ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>
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</PropertyGroup>
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<ItemGroup>
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||||||
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<Compile Include="Assets\Scripts\AssetSpace.cs" />
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<Compile Include="Assets\Scripts\ColorCube.cs" />
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<Compile Include="Assets\Scripts\Input.cs" />
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<Compile Include="Assets\Scripts\Monolith.cs" />
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<Compile Include="Assets\Scripts\Pixelgon.cs" />
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<Compile Include="Assets\Scripts\PolyVector.cs" />
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<Compile Include="Assets\Scripts\Render.cs" />
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<Compile Include="Assets\Scripts\Stretch Silo\StretchSilo.cs" />
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<Compile Include="Assets\Scripts\Tools\ToolEditVector.cs" />
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<Compile Include="Assets\Scripts\Tools\ToolEraser.cs" />
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<Compile Include="Assets\Scripts\Tools\ToolNewQuad.cs" />
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<Compile Include="Assets\Scripts\Tools\ToolNewVector.cs" />
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<Compile Include="Assets\Source\Converters\Unity\AnimationCurve_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\Bounds_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\GUIStyleState_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\GUIStyle_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\Gradient_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\Keyframe_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\LayerMask_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\RectOffset_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\Rect_DirectConverter.cs" />
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<Compile Include="Assets\Source\Converters\Unity\UnityEvent_Converter.cs" />
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<Compile Include="Assets\Source\Converters\fsArrayConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsDateConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsDictionaryConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsEnumConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsForwardConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsGuidConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsIEnumerableConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsKeyValuePairConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsNullableConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsPrimitiveConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsReflectedConverter.cs" />
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<Compile Include="Assets\Source\Converters\fsTypeConverter.cs" />
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||||||
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<Compile Include="Assets\Source\Converters\fsWeakReferenceConverter.cs" />
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<Compile Include="Assets\Source\Internal\fsCyclicReferenceManager.cs" />
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||||||
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<Compile Include="Assets\Source\Internal\fsOption.cs" />
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||||||
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<Compile Include="Assets\Source\Internal\fsPortableReflection.cs" />
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||||||
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<Compile Include="Assets\Source\Internal\fsTypeExtensions.cs" />
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<Compile Include="Assets\Source\Internal\fsVersionManager.cs" />
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||||||
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<Compile Include="Assets\Source\Internal\fsVersionedType.cs" />
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<Compile Include="Assets\Source\Reflection\fsMetaProperty.cs" />
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<Compile Include="Assets\Source\Reflection\fsMetaType.cs" />
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<Compile Include="Assets\Source\Reflection\fsReflectionUtility.cs" />
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<Compile Include="Assets\Source\Reflection\fsTypeCache.cs" />
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||||||
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<Compile Include="Assets\Source\fsAotCompilationManager.cs" />
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||||||
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<Compile Include="Assets\Source\fsBaseConverter.cs" />
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||||||
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<Compile Include="Assets\Source\fsConfig.cs" />
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||||||
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<Compile Include="Assets\Source\fsContext.cs" />
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||||||
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<Compile Include="Assets\Source\fsConverter.cs" />
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||||||
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<Compile Include="Assets\Source\fsConverterRegistrar.cs" />
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||||||
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<Compile Include="Assets\Source\fsData.cs" />
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||||||
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<Compile Include="Assets\Source\fsDirectConverter.cs" />
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||||||
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<Compile Include="Assets\Source\fsExceptions.cs" />
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||||||
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<Compile Include="Assets\Source\fsISerializationCallbacks.cs" />
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||||||
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<Compile Include="Assets\Source\fsIgnoreAttribute.cs" />
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||||||
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<Compile Include="Assets\Source\fsJsonParser.cs" />
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||||||
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<Compile Include="Assets\Source\fsJsonPrinter.cs" />
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||||||
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<Compile Include="Assets\Source\fsMemberSerialization.cs" />
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||||||
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<Compile Include="Assets\Source\fsObjectAttribute.cs" />
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||||||
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<Compile Include="Assets\Source\fsObjectProcessor.cs" />
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||||||
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<Compile Include="Assets\Source\fsPropertyAttribute.cs" />
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||||||
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<Compile Include="Assets\Source\fsResult.cs" />
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||||||
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<Compile Include="Assets\Source\fsSerializer.cs" />
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||||||
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<None Include="Assets\Materials\Shaders\CustomUnlit.shader" />
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||||||
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<None Include="Assets\Materials\Shaders\ColorCube.shader" />
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||||||
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<None Include="Assets\Materials\Shaders\Quad.shader" />
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||||||
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<None Include="Assets\Materials\Shaders\VertexLit.shader" />
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||||||
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<None Include="Assets\Materials\Shaders\Vector.shader" />
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||||||
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<Reference Include="Unity.Timeline.Editor">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.Timeline.Editor.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="Unity.VSCode.Editor">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.VSCode.Editor.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="Unity.TextMeshPro.Editor">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.UI">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="Unity.Timeline">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.Timeline.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="Unity.CollabProxy.Editor">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="Unity.Rider.Editor">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="Unity.TextMeshPro">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/Unity.TextMeshPro.dll</HintPath>
|
||||||
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</Reference>
|
||||||
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<Reference Include="UnityEditor.UI">
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||||||
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<HintPath>C:/dofdev/Pixelgon/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
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||||||
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</Reference>
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||||||
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<Reference Include="UnityEngine.AIModule">
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.ARModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.AccessibilityModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AndroidJNIModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.AnimationModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AssetBundleModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.AudioModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClothModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterInputModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.ClusterRendererModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
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<Reference Include="UnityEngine.CoreModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.CrashReportingModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.DSPGraphModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.DirectorModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.GameCenterModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.GridModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.HotReloadModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.IMGUIModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.ImageConversionModule">
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||||||
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<HintPath>C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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||||||
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</Reference>
|
||||||
|
<Reference Include="UnityEngine.InputModule">
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Pass
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||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex VertexProgram
|
||||||
|
#pragma fragment FragmentProgram
|
||||||
|
|
||||||
|
// #include "UnityCG.cginc"
|
||||||
|
#include "UnityStandardBRDF.cginc"
|
||||||
|
|
||||||
|
struct VertexData
|
||||||
|
{
|
||||||
|
fixed4 position : POSITION;
|
||||||
|
// fixed3 normal : NORMAL;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Interpolators
|
||||||
|
{
|
||||||
|
fixed4 position : SV_POSITION;
|
||||||
|
// fixed3 normal : TEXCOORD1;
|
||||||
|
fixed4 color : COLOR0;
|
||||||
|
// fixed attenuation : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
Interpolators VertexProgram (VertexData v)
|
||||||
|
{
|
||||||
|
Interpolators i;
|
||||||
|
i.position = UnityObjectToClipPos(v.position);
|
||||||
|
// i.normal = UnityObjectToWorldNormal(v.normal);
|
||||||
|
i.color = v.color;
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 FragmentProgram (Interpolators i) : SV_TARGET
|
||||||
|
{
|
||||||
|
return i.color;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/Materials/Shaders/CustomUnlit.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0294c7bee6048c469d78ac99dfc2b8c
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
62
Assets/Materials/Shaders/Quad.shader
Normal file
|
@ -0,0 +1,62 @@
|
||||||
|
Shader "Custom/Quad"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_MainTex ("Texture", 2D) = "white" {}
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Cull Off
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
|
||||||
|
#pragma vertex VertexProgram
|
||||||
|
#pragma fragment FragmentProgram
|
||||||
|
|
||||||
|
// #include "UnityCG.cginc"
|
||||||
|
#include "UnityStandardBRDF.cginc"
|
||||||
|
|
||||||
|
|
||||||
|
struct VertexData
|
||||||
|
{
|
||||||
|
fixed4 position : POSITION;
|
||||||
|
// fixed3 normal : NORMAL;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Interpolators
|
||||||
|
{
|
||||||
|
fixed4 position : SV_POSITION;
|
||||||
|
// fixed3 normal : TEXCOORD1;
|
||||||
|
fixed4 color : COLOR0;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
// fixed attenuation : TEXCOORD2;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
Interpolators VertexProgram (VertexData v)
|
||||||
|
{
|
||||||
|
Interpolators i;
|
||||||
|
i.position = UnityObjectToClipPos(v.position);
|
||||||
|
// i.normal = UnityObjectToWorldNormal(v.normal);
|
||||||
|
i.uv = TRANSFORM_TEX(v.uv, _MainTex);
|
||||||
|
i.color = v.color;
|
||||||
|
|
||||||
|
return i;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 FragmentProgram (Interpolators i) : SV_TARGET
|
||||||
|
{
|
||||||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||||||
|
return i.color * col;
|
||||||
|
}
|
||||||
|
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/Materials/Shaders/Quad.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: e50524a6b644bd943847667b781b8111
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
56
Assets/Materials/Shaders/Vector.shader
Normal file
|
@ -0,0 +1,56 @@
|
||||||
|
Shader "Custom/Vector"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Color ("Color", Color) = (1, 1, 1, 1)
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
LOD 100
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile_instancing
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
UNITY_VERTEX_INPUT_INSTANCE_ID // necessary only if you want to access instanced properties in fragment Shader.
|
||||||
|
};
|
||||||
|
|
||||||
|
UNITY_INSTANCING_BUFFER_START(Props)
|
||||||
|
UNITY_DEFINE_INSTANCED_PROP(float4, _Color)
|
||||||
|
UNITY_INSTANCING_BUFFER_END(Props)
|
||||||
|
|
||||||
|
v2f vert(appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
|
||||||
|
UNITY_SETUP_INSTANCE_ID(v);
|
||||||
|
UNITY_TRANSFER_INSTANCE_ID(v, o); // necessary only if you want to access instanced properties in the fragment Shader.
|
||||||
|
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
UNITY_SETUP_INSTANCE_ID(i); // necessary only if any instanced properties are going to be accessed in the fragment Shader.
|
||||||
|
return UNITY_ACCESS_INSTANCED_PROP(Props, _Color);
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/Materials/Shaders/Vector.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cef7c032a6d36e54eb4fe2df853dfca4
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
55
Assets/Materials/Shaders/VertexLit.shader
Normal file
|
@ -0,0 +1,55 @@
|
||||||
|
Shader "Custom/VertexLit"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
_Dark ("Dark", Color) = (0, 0, 0, 1)
|
||||||
|
_Mid ("Mid", Color) = (1, 1, 1, 1)
|
||||||
|
}
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags { "RenderType"="Opaque" }
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float3 normal : NORMAL;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float3 normal : TEXCOORD;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Dark;
|
||||||
|
fixed4 _Mid;
|
||||||
|
|
||||||
|
v2f vert (appdata v)
|
||||||
|
{
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.normal = UnityObjectToWorldNormal(v.normal);
|
||||||
|
float t = clamp(dot(normalize(float3(0.3, 0.6, -0.2)), o.normal), 0, 1);
|
||||||
|
o.color = lerp(_Dark, _Mid, t);
|
||||||
|
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target
|
||||||
|
{
|
||||||
|
return i.color;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
9
Assets/Materials/Shaders/VertexLit.shader.meta
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: bb988dd04b43f964cb32c8b2e78e0366
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
77
Assets/Materials/Unlit.mat
Normal file
|
@ -0,0 +1,77 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
|
||||||
|
Material:
|
||||||
|
serializedVersion: 6
|
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|
m_ObjectHideFlags: 0
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|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
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||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Unlit
|
||||||
|
m_Shader: {fileID: 4800000, guid: c0294c7bee6048c469d78ac99dfc2b8c, type: 3}
|
||||||
|
m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
|
||||||
|
m_LightmapFlags: 4
|
||||||
|
m_EnableInstancingVariants: 0
|
||||||
|
m_DoubleSidedGI: 0
|
||||||
|
m_CustomRenderQueue: -1
|
||||||
|
stringTagMap: {}
|
||||||
|
disabledShaderPasses: []
|
||||||
|
m_SavedProperties:
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||||||
|
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|
||||||
|
m_TexEnvs:
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||||||
|
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|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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|
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|
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|
m_Scale: {x: 1, y: 1}
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||||||
|
m_Offset: {x: 0, y: 0}
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|
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m_Scale: {x: 1, y: 1}
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|
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|
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|
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|
m_Offset: {x: 0, y: 0}
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|
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|
m_Scale: {x: 1, y: 1}
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|
m_Offset: {x: 0, y: 0}
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|
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||||||
|
m_Texture: {fileID: 0}
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||||||
|
m_Scale: {x: 1, y: 1}
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|
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|
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||||||
|
m_Texture: {fileID: 0}
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|
m_Scale: {x: 1, y: 1}
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|
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Floats:
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||||||
|
- _BumpScale: 1
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||||||
|
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||||||
|
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||||||
|
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|
||||||
|
- _GlossMapScale: 1
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||||||
|
- _Glossiness: 0.5
|
||||||
|
- _GlossyReflections: 0
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||||||
|
- _Metallic: 0
|
||||||
|
- _Mode: 0
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||||||
|
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||||||
|
- _Parallax: 0.02
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||||||
|
- _SmoothnessTextureChannel: 0
|
||||||
|
- _SpecularHighlights: 0
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||||||
|
- _SrcBlend: 1
|
||||||
|
- _UVSec: 0
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||||||
|
- _ZWrite: 1
|
||||||
|
m_Colors:
|
||||||
|
- _Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
|
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
|
8
Assets/Materials/Unlit.mat.meta
Normal file
|
@ -0,0 +1,8 @@
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|
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|
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|
userData:
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|
assetBundleName:
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||||||
|
assetBundleVariant:
|
96
Assets/Materials/Vector.mat
Normal file
|
@ -0,0 +1,96 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!21 &2100000
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|
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|
serializedVersion: 6
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|
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m_PrefabAsset: {fileID: 0}
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m_Name: Vector
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m_Shader: {fileID: 4800000, guid: cef7c032a6d36e54eb4fe2df853dfca4, type: 3}
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|
m_ShaderKeywords: _GLOSSYREFLECTIONS_OFF _SPECULARHIGHLIGHTS_OFF
|
||||||
|
m_LightmapFlags: 4
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|
m_EnableInstancingVariants: 1
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|
m_DoubleSidedGI: 0
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|
m_CustomRenderQueue: -1
|
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|
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|
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m_Scale: {x: 1, y: 1}
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