pixelgon/Assets/Materials/Shaders/VertexLit.shader
2020-06-05 11:54:36 -07:00

55 lines
1,020 B
Text

Shader "Custom/VertexLit"
{
Properties
{
_Dark ("Dark", Color) = (0, 0, 0, 1)
_Mid ("Mid", Color) = (1, 1, 1, 1)
}
SubShader
{
Tags { "RenderType"="Opaque" }
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float3 normal : NORMAL;
fixed4 color : COLOR;
};
struct v2f
{
float4 vertex : SV_POSITION;
float3 normal : TEXCOORD;
fixed4 color : COLOR;
};
fixed4 _Dark;
fixed4 _Mid;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.normal = UnityObjectToWorldNormal(v.normal);
float t = clamp(dot(normalize(float3(0.3, 0.6, -0.2)), o.normal), 0, 1);
o.color = lerp(_Dark, _Mid, t);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return i.color;
}
ENDCG
}
}
}