oriels/README.md
2022-05-02 08:19:02 -04:00

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<img src='zrc/dofdev-logo.png' align="right" width="40%">
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# oriels
*a dof driven space*
<img src='zrc/markberg.png' width="100%">
(*making some little spatial gifs will make this format click!)
# pos
some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.
&nbsp;
# dir
= (dofParadigm - paperParadigm).normalized
&nbsp;
# mas++
glove visuals
*pull points
*mesh
oriels.dofs == site.dofs
init(oriel-game)
&nbsp;
# mas--
migrated from Unity
shelved crypto centric design
shifted from making a public product to an inhouse tool
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## p = effort * <a href='https://dofdev.org'>funds</a>
## vel = p / mas
## pos += dir * vel * time
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mapped out by:
<a href='https://ethanmerchant.com'>@spatialfree</a> &times; <a href='https://twitter.com/opendegree'>@opendegree</a>
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