polish and small map update

This commit is contained in:
spatialfree 2022-05-02 08:19:02 -04:00
parent 7b07a5ac89
commit a2501836f7
3 changed files with 20 additions and 54 deletions

View file

@ -6,66 +6,41 @@
<img src='zrc/markberg.png' width="100%">
(*making some little spatial gifs will make this format click!)
# pos
net.read()
c[] = reach-cursor * trackballer || cubic-flow
blocks.step(c[0].pose, c[3].pose)
cubics.step(c[0].pos, c[1].pos, c[2].pos, c[3].pos)
net.write()
oriel.raymarch()
some good code scattered underneath, so now we just need to bring it together through a discrete app layer of sorts that we can render out as oriels and more.
&nbsp;
# dir
= (dof - paperParadigm).normalized
accounts = web3()
= (dofParadigm - paperParadigm).normalized
&nbsp;
# m++
refactor(hackathon.result())
oriel manipulation
dofs.debug(CMY)
cursor combinatory mechanism
# mas++
glove visuals
*pull points
*mesh
oriels.dofs == site.dofs
init(oriel-game)
exec(vlai)
&nbsp;
# bookmark(next page)
glove visuals
*pull points
*mesh
double tap lift
set strength
*draw new line with reach cursor
&nbsp;
# m--
unity
# mas--
migrated from Unity
shelved crypto centric design
shifted from making a public product to an inhouse tool
&nbsp;
## p = effort * <a href='https://dofdev.org'>funds</a>
## vel = p / m
## vel = p / mas
## pos += dir * vel * time
&nbsp;
@ -74,7 +49,7 @@ unity
&nbsp;
mapped out by:
<a href='https://ethanmerchant.com'>@spatialfree</a> x <a href='https://twitter.com/opendegree'>@opendegree</a>
mapped out by:
<a href='https://ethanmerchant.com'>@spatialfree</a> &times; <a href='https://twitter.com/opendegree'>@opendegree</a>
</code>

View file

@ -54,8 +54,6 @@ public class Mono {
public Mono() {
Renderer.SetClip(0.02f, 1000f);
// Console.WriteLine("noise = " + noise.value);
}
Vec3 pos = new Vec3(0f, 0f, 0f); // see below
@ -67,26 +65,19 @@ public class Mono {
// -------------------------------------------------
// Gloves
rGlove.Step();
lGlove.Step();
rGlove.Step(); lGlove.Step();
// Blocks
rBlock.Step();
lBlock.Step();
rBlock.Step(); lBlock.Step();
// Cubic
cubicCon.Step();
// Fullstick
Vec3 fullstick = rig.Fullstick(false);
// Vec3 fullstick = rig.Fullstick(false);
// COLOR CUBE (RGB)
// colorCube.Palm(lCon.device);
// oriel.Step();
oriel.Step();
// -------------------------------------------------

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