dug_deep/Assets/NaughtyAttributes/Scripts/Test/_NaughtyScriptableObject.cs

22 lines
405 B
C#

using UnityEngine;
namespace NaughtyAttributes.Test
{
//[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/_NaughtyScriptableObject")]
public class _NaughtyScriptableObject : ScriptableObject
{
public int myInt;
[Button]
private void IncrementMyInt()
{
myInt++;
}
[Button("Decrement My Int")]
private void DecrementMyInt()
{
myInt--;
}
}
}