using UnityEngine; namespace NaughtyAttributes.Test { //[CreateAssetMenu(fileName = "NaughtyScriptableObject", menuName = "NaughtyAttributes/_NaughtyScriptableObject")] public class _NaughtyScriptableObject : ScriptableObject { public int myInt; [Button] private void IncrementMyInt() { myInt++; } [Button("Decrement My Int")] private void DecrementMyInt() { myInt--; } } }