Commit graph

94 commits

Author SHA1 Message Date
23f81af2ed prevent backtracking 2024-11-22 07:15:12 -05:00
64e7b2ea2f viable step gate 2024-11-22 07:14:30 -05:00
4762ebc184 face override hierarchy system with new face to indicate grow buffer > 0 2024-11-21 15:53:05 -05:00
91b91d9a4f integrate vcam into core application loop 2024-11-21 15:41:42 -05:00
57970e7c72 ignore recorded frames 2024-11-21 15:40:34 -05:00
be291f1d37 clear out bg for transparent recordings 2024-11-21 15:40:17 -05:00
a4516dd5d6 virtual cam for recording frames in game 2024-11-21 15:39:52 -05:00
a234c5fd22 render hands if not in mixed reality 2024-11-21 15:20:10 -05:00
1cc71b113b formatting fixes 2024-11-21 15:19:32 -05:00
35e3a813f2 scale in box at start using game time 2024-11-14 13:51:06 -05:00
94bad62aa6 in game/box time 2024-11-14 13:50:18 -05:00
6d495d8307 input hand troubleshooting 2024-11-11 00:15:43 -05:00
56829852dc don't show hangin on float 2024-11-11 00:00:14 -05:00
5f49d94910 hole flip trick, with box mat chain 2024-11-10 23:49:00 -05:00
470fa38107 holes backface when box face does 2024-11-10 15:38:40 -05:00
2eb15dd992 simulator orbital view 2024-11-10 07:06:15 -05:00
a906d2bfdc drop fresnel intensity on box 2024-11-10 06:36:46 -05:00
cfbd489c22 fresnel effect 2024-11-10 06:34:40 -05:00
17f38b83bd polished hole 2024-11-10 06:34:31 -05:00
9aeafa7ba0 flip input normals to treat backfaces like normal 2024-11-10 05:31:31 -05:00
ffc9e3fecb proper settings for additive style mat 2024-11-10 05:24:37 -05:00
4a7f536999 draw hole backfaces 2024-11-10 05:24:13 -05:00
5b96fa3df3 version bump for refactor 2024-11-10 05:10:12 -05:00
a81cc0073a stash inset cell function away 2024-11-10 05:08:57 -05:00
5b0a096502 don't move if next pos is not in or around box 2024-11-10 05:08:05 -05:00
c1f0bcc956 refactor for around box validity 2024-11-10 05:07:28 -05:00
3fdea357fc my tempo idea 2024-11-10 04:48:52 -05:00
6121d333cf subtarget 2024-11-10 04:48:36 -05:00
11ac4207e9 step if tracked 2024-11-10 04:48:05 -05:00
196ba2955a bug killed todo done 2024-11-10 04:23:22 -05:00
7dc2cfe6a4 version increment 2024-11-10 04:21:58 -05:00
b6e20580e6 lerp food in 2024-11-10 04:21:17 -05:00
2900070ea9 eaten latch delta bool 2024-11-10 04:20:58 -05:00
9b5a17cb0c undocument bug 2024-11-10 04:03:23 -05:00
c87d56ef43 unstretch nose 2024-11-10 04:02:32 -05:00
350e4f734b hide food on eaten latch 2024-11-10 03:58:10 -05:00
40d3780319 eaten latch 2024-11-10 03:54:50 -05:00
f696952488 feed cell viability tuple 2024-11-10 03:54:34 -05:00
bddb770ef6 eat tail 2024-11-10 03:37:53 -05:00
f6e3792cb1 step from head to tail_fill zero *food path finding 2024-11-10 03:37:17 -05:00
857e32e5fe GetShuffledIndices function, to remove direction search bias 2024-11-10 03:35:36 -05:00
352535eaa2 version increment 2024-11-09 19:53:38 -05:00
f2fa87dbe9 show hanging mesh if in_cone 2024-11-09 19:53:31 -05:00
5f01f6a0cc highlight box on in_dist 2024-11-09 19:53:11 -05:00
9e9dfdddd3 fix phantom tail bug 2024-11-09 19:52:52 -05:00
745e7ece53 just color shader/mat 2024-11-09 19:52:32 -05:00
509449da84 switch case boxmode 2024-11-09 19:52:14 -05:00
bf66637bce step box mode deltabools 2024-11-09 19:52:02 -05:00
91b3f69bf4 start snake centered 2024-11-09 19:51:05 -05:00
659c30abcf BoxMode data 2024-11-09 19:50:54 -05:00