unlit_clear
This commit is contained in:
parent
ab1a731d2b
commit
983c8a31a0
1 changed files with 3 additions and 0 deletions
|
@ -38,12 +38,15 @@ public class Mat {
|
||||||
public Material sky = new (Shader.FromFile("shaders/sky.hlsl"));
|
public Material sky = new (Shader.FromFile("shaders/sky.hlsl"));
|
||||||
|
|
||||||
public Material unlit = new (Shader.FromFile("shaders/unlit.hlsl"));
|
public Material unlit = new (Shader.FromFile("shaders/unlit.hlsl"));
|
||||||
|
public Material unlit_clear = new (Shader.FromFile("shaders/unlit.hlsl"));
|
||||||
|
|
||||||
public void Init() {
|
public void Init() {
|
||||||
data.oriels = new oriel_data[455]; // 455 *see dofdev.hlsli
|
data.oriels = new oriel_data[455]; // 455 *see dofdev.hlsli
|
||||||
|
|
||||||
mono.FaceCull = Cull.None;
|
mono.FaceCull = Cull.None;
|
||||||
sky.FaceCull = Cull.Front;
|
sky.FaceCull = Cull.Front;
|
||||||
|
|
||||||
|
unlit_clear.Transparency = Transparency.Blend;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Run() {
|
public void Run() {
|
||||||
|
|
Loading…
Add table
Reference in a new issue