unlit_clear

This commit is contained in:
ethan merchant 2024-02-03 01:08:40 -05:00
parent ab1a731d2b
commit 983c8a31a0

View file

@ -38,12 +38,15 @@ public class Mat {
public Material sky = new (Shader.FromFile("shaders/sky.hlsl"));
public Material unlit = new (Shader.FromFile("shaders/unlit.hlsl"));
public Material unlit_clear = new (Shader.FromFile("shaders/unlit.hlsl"));
public void Init() {
data.oriels = new oriel_data[455]; // 455 *see dofdev.hlsli
mono.FaceCull = Cull.None;
sky.FaceCull = Cull.Front;
unlit_clear.Transparency = Transparency.Blend;
}
public void Run() {