Prototype functional
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71
.gitignore
vendored
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71
.gitignore
vendored
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|
@ -0,0 +1,71 @@
|
|||
# This .gitignore file should be placed at the root of your Unity project directory
|
||||
#
|
||||
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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||||
#
|
||||
/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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|
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# MemoryCaptures can get excessive in size.
|
||||
# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Asset meta data should only be ignored when the corresponding asset is also ignored
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!/[Aa]ssets/**/*.meta
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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||||
|
||||
# Autogenerated Jetbrains Rider plugin
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||||
/[Aa]ssets/Plugins/Editor/JetBrains*
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|
||||
# Visual Studio cache directory
|
||||
.vs/
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|
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# Gradle cache directory
|
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.gradle/
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||||
|
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# Autogenerated VS/MD/Consulo solution and project files
|
||||
ExportedObj/
|
||||
.consulo/
|
||||
*.csproj
|
||||
*.unityproj
|
||||
*.sln
|
||||
*.suo
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||||
*.tmp
|
||||
*.user
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||||
*.userprefs
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*.pidb
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||||
*.booproj
|
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*.svd
|
||||
*.pdb
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||||
*.mdb
|
||||
*.opendb
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*.VC.db
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||||
|
||||
# Unity3D generated meta files
|
||||
*.pidb.meta
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*.pdb.meta
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||||
*.mdb.meta
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# Unity3D generated file on crash reports
|
||||
sysinfo.txt
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||||
|
||||
# Builds
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*.apk
|
||||
*.aab
|
||||
*.unitypackage
|
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|
||||
# Crashlytics generated file
|
||||
crashlytics-build.properties
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||||
|
||||
# Packed Addressables
|
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
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/[Aa]ssets/[Ss]treamingAssets/aa/*
|
56
.vscode/settings.json
vendored
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56
.vscode/settings.json
vendored
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@ -0,0 +1,56 @@
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|||
{
|
||||
"files.exclude":
|
||||
{
|
||||
"**/.DS_Store":true,
|
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"**/.git":true,
|
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"**/.gitignore":true,
|
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"**/.gitmodules":true,
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"**/*.booproj":true,
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"**/*.pidb":true,
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"**/*.suo":true,
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"**/*.user":true,
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"**/*.userprefs":true,
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||||
"**/*.unityproj":true,
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||||
"**/*.dll":true,
|
||||
"**/*.exe":true,
|
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"**/*.pdf":true,
|
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"**/*.mid":true,
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"**/*.midi":true,
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"**/*.wav":true,
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"**/*.gif":true,
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"**/*.ico":true,
|
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"**/*.jpg":true,
|
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"**/*.jpeg":true,
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"**/*.png":true,
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"**/*.psd":true,
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"**/*.tga":true,
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"**/*.tif":true,
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"**/*.tiff":true,
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"**/*.3ds":true,
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"**/*.3DS":true,
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"**/*.fbx":true,
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"**/*.FBX":true,
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"**/*.lxo":true,
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"**/*.LXO":true,
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"**/*.ma":true,
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"**/*.MA":true,
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"**/*.obj":true,
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"**/*.OBJ":true,
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"**/*.asset":true,
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"**/*.cubemap":true,
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"**/*.flare":true,
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"**/*.mat":true,
|
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"**/*.meta":true,
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"**/*.prefab":true,
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"**/*.unity":true,
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||||
"build/":true,
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"Build/":true,
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"Library/":true,
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"library/":true,
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"obj/":true,
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"Obj/":true,
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"ProjectSettings/":true,
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"temp/":true,
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"Temp/":true
|
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}
|
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}
|
153
Assets/Monolith.cs
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153
Assets/Monolith.cs
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|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Monolith : MonoBehaviour
|
||||
{
|
||||
public Rig rig = new Rig();
|
||||
public Render render = new Render();
|
||||
|
||||
[Header("References")]
|
||||
public Camera headsetCam;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rig.Start(this);
|
||||
render.Start(this);
|
||||
|
||||
|
||||
for (int i = 0; i < landChunks.Length; i++)
|
||||
{
|
||||
landChunks[i] = Quaternion.Euler(
|
||||
Random.Range(-90f, 90f),
|
||||
Random.Range(-90f, 90f), 0
|
||||
);
|
||||
}
|
||||
|
||||
for (int i = 0; i < missiles.Length; i++)
|
||||
{
|
||||
missiles[i] = new Missile();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public float radius = 10;
|
||||
public float playerOrbitHeight = 2;
|
||||
public float orbitSpeed = 1;
|
||||
public Vector3 globePos;
|
||||
public void Orbit(ref Quaternion quat)
|
||||
{
|
||||
quat = Quaternion.Euler(-Vector3.right * Time.deltaTime / orbitSpeed) * quat;
|
||||
}
|
||||
public Quaternion[] landChunks = new Quaternion[12];
|
||||
|
||||
void Update()
|
||||
{
|
||||
rig.Update();
|
||||
|
||||
globePos = Vector3.forward * (radius + playerOrbitHeight);
|
||||
|
||||
for (int i = 0; i < landChunks.Length; i++)
|
||||
{
|
||||
Quaternion landChunk = landChunks[i];
|
||||
Vector3 pos = globePos + landChunk * Vector3.forward * radius;
|
||||
// scroll spherically
|
||||
if (pos.y < 0 && pos.z > globePos.z)
|
||||
{
|
||||
landChunk = Quaternion.Euler(
|
||||
Random.value * -60f,
|
||||
Random.Range(-90f, 90f), 0
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
Orbit(ref landChunk);
|
||||
}
|
||||
|
||||
landChunks[i] = landChunk;
|
||||
}
|
||||
|
||||
for (int i = 0; i < missiles.Length; i++)
|
||||
{
|
||||
Missile missile = missiles[i];
|
||||
if (missile.active)
|
||||
{
|
||||
if (rig.mainConTrigger.onPress) // before updating missiles (extra frame to live)
|
||||
{
|
||||
if (Vector3.Distance(rig.cursor, missile.pos) < 1)
|
||||
{
|
||||
missile.active = false;
|
||||
}
|
||||
}
|
||||
|
||||
missile.Update(this);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Random.value < Time.deltaTime)
|
||||
{
|
||||
missile.Launch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
render.Update();
|
||||
}
|
||||
|
||||
public Missile[] missiles = new Missile[6];
|
||||
}
|
||||
|
||||
public class Missile
|
||||
{
|
||||
public bool active;
|
||||
|
||||
public Quaternion from;
|
||||
public Quaternion current;
|
||||
Quaternion target = Quaternion.LookRotation(Vector3.back);
|
||||
public Vector3 pos;
|
||||
float time, t;
|
||||
|
||||
float speed = 40; // the higher the slower
|
||||
|
||||
public Missile()
|
||||
{
|
||||
this.active = false;
|
||||
this.from = this.current = Quaternion.identity;
|
||||
this.t = 0;
|
||||
}
|
||||
|
||||
public void Launch()
|
||||
{
|
||||
current = from = Quaternion.LookRotation(new Vector3(
|
||||
Random.Range(-1f, 1f),
|
||||
Random.Range(0.2f, 1f),
|
||||
-2f
|
||||
)).normalized;
|
||||
|
||||
// Quaternion.Euler(Random.Range(-180f, -90f), 0, 0) *
|
||||
// Quaternion.Euler(0, Random.Range(-30f, 30f), 0);
|
||||
|
||||
time = (Quaternion.Angle(from, target) / 180f) * speed;
|
||||
t = 0;
|
||||
active = true;
|
||||
}
|
||||
|
||||
public void Update(Monolith mono)
|
||||
{
|
||||
mono.Orbit(ref from);
|
||||
current = Quaternion.Lerp(from, target, t);
|
||||
t += Time.deltaTime / time;
|
||||
pos = mono.globePos + current * Vector3.forward * (mono.radius + (t * mono.playerOrbitHeight));
|
||||
|
||||
if (active)
|
||||
{
|
||||
if (t > 1)
|
||||
{
|
||||
// blow up / dmg
|
||||
|
||||
active = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Monolith.cs.meta
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11
Assets/Monolith.cs.meta
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
|
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guid: c9937e6ab50e6a84394d2ea8c42da62b
|
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MonoImporter:
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externalObjects: {}
|
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serializedVersion: 2
|
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defaultReferences: []
|
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executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
64
Assets/Render.cs
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64
Assets/Render.cs
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@ -0,0 +1,64 @@
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|||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public class Render
|
||||
{
|
||||
Monolith mono;
|
||||
|
||||
public void Start(Monolith mono)
|
||||
{
|
||||
this.mono = mono;
|
||||
}
|
||||
|
||||
public Mesh meshCube, meshSphere, meshGlobe, meshMissile;
|
||||
public Material matDefault;
|
||||
|
||||
Matrix4x4 globeM4 = new Matrix4x4();
|
||||
Matrix4x4 mainConM4 = new Matrix4x4();
|
||||
Matrix4x4 cursorM4 = new Matrix4x4();
|
||||
public void Update()
|
||||
{
|
||||
globeM4.SetTRS(
|
||||
mono.globePos,
|
||||
Quaternion.identity,
|
||||
Vector3.one * mono.radius
|
||||
); Graphics.DrawMesh(meshGlobe, globeM4, matDefault, 0);
|
||||
|
||||
for (int i = 0; i < mono.landChunks.Length; i++)
|
||||
{
|
||||
Vector3 pos = mono.globePos + mono.landChunks[i] * Vector3.forward * mono.radius;
|
||||
|
||||
// Graphics.DrawMesh(meshCube, pos, mono.landChunks[i], matDefault, 0);
|
||||
}
|
||||
|
||||
mainConM4.SetTRS(
|
||||
mono.rig.mainConPos,
|
||||
mono.rig.mainConRot,
|
||||
Vector3.one * 0.1f
|
||||
); Graphics.DrawMesh(meshCube, mainConM4, matDefault, 0);
|
||||
|
||||
cursorM4.SetTRS(
|
||||
mono.rig.cursor,
|
||||
mono.rig.headsetRot,
|
||||
Vector3.one * 0.1f
|
||||
); Graphics.DrawMesh(meshCube, cursorM4, matDefault, 0);
|
||||
|
||||
|
||||
|
||||
for (int i = 0; i < mono.missiles.Length; i++)
|
||||
{
|
||||
Missile missile = mono.missiles[i];
|
||||
|
||||
if (missile.active)
|
||||
{
|
||||
Graphics.DrawMesh(meshCube,
|
||||
mono.globePos + missile.from * Vector3.forward * mono.radius,
|
||||
missile.from.normalized, matDefault, 0
|
||||
);
|
||||
|
||||
Graphics.DrawMesh(meshMissile, missile.pos, missile.current, matDefault, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Render.cs.meta
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11
Assets/Render.cs.meta
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@ -0,0 +1,11 @@
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|||
fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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assetBundleVariant:
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86
Assets/Rig.cs
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86
Assets/Rig.cs
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@ -0,0 +1,86 @@
|
|||
using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using System;
|
||||
|
||||
[Serializable]
|
||||
public class Rig
|
||||
{
|
||||
Monolith mono;
|
||||
|
||||
public InputDevice headset, offCon, mainCon;
|
||||
|
||||
// Tracking
|
||||
public Vector3 offset = Vector3.down;
|
||||
public Vector3 headsetPos, offConPos, mainConPos;
|
||||
[HideInInspector]
|
||||
public Quaternion headsetRot, offConRot, mainConRot;
|
||||
|
||||
// Input
|
||||
public Btn mainConTrigger = new Btn();
|
||||
|
||||
// Stretch Cursor
|
||||
public Vector3 cursor;
|
||||
public float str = 6;
|
||||
|
||||
public void Start(Monolith mono)
|
||||
{
|
||||
this.mono = mono;
|
||||
|
||||
headset = InputDevices.GetDeviceAtXRNode(XRNode.Head);
|
||||
offCon = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand);
|
||||
mainCon = InputDevices.GetDeviceAtXRNode(XRNode.RightHand);
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
// Tracking
|
||||
headset.TryGetFeatureValue(CommonUsages.devicePosition, out headsetPos);
|
||||
headset.TryGetFeatureValue(CommonUsages.deviceRotation, out headsetRot);
|
||||
|
||||
offCon.TryGetFeatureValue(CommonUsages.devicePosition, out offConPos);
|
||||
offCon.TryGetFeatureValue(CommonUsages.deviceRotation, out offConRot);
|
||||
|
||||
mainCon.TryGetFeatureValue(CommonUsages.devicePosition, out mainConPos);
|
||||
mainCon.TryGetFeatureValue(CommonUsages.deviceRotation, out mainConRot);
|
||||
|
||||
headsetRot.Normalize();
|
||||
offConRot.Normalize();
|
||||
mainConRot.Normalize();
|
||||
|
||||
headsetPos += offset;
|
||||
offConPos += offset;
|
||||
mainConPos += offset;
|
||||
|
||||
mono.headsetCam.transform.position = headsetPos;
|
||||
mono.headsetCam.transform.rotation = headsetRot;
|
||||
|
||||
// Input
|
||||
bool state;
|
||||
mainCon.TryGetFeatureValue(CommonUsages.triggerButton, out state);
|
||||
mainConTrigger.On(state);
|
||||
|
||||
// Stretch Cursor
|
||||
float stretch = Vector3.Distance(mainConPos, offConPos);
|
||||
cursor = mainConPos + mainConRot * Vector3.forward * stretch * str;
|
||||
}
|
||||
}
|
||||
|
||||
public class Btn
|
||||
{
|
||||
public bool onPress, held, onUp;
|
||||
|
||||
public void On(bool state)
|
||||
{
|
||||
onPress = onUp = false;
|
||||
if (state)
|
||||
{
|
||||
if (!held) { onPress = true; }
|
||||
held = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (held) { onUp = true; }
|
||||
held = false;
|
||||
}
|
||||
}
|
||||
}
|
11
Assets/Rig.cs.meta
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Assets/Scenes.meta
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Assets/Scenes.meta
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376
Assets/Scenes/Main.unity
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376
Assets/Scenes/Main.unity
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19
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Normal file
19
ProjectSettings/AudioManager.asset
Normal file
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6
ProjectSettings/ClusterInputManager.asset
Normal file
6
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Normal file
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ProjectSettings/DynamicsManager.asset
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ProjectSettings/DynamicsManager.asset
Normal file
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10
ProjectSettings/EditorBuildSettings.asset
Normal file
10
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Normal file
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30
ProjectSettings/EditorSettings.asset
Normal file
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ProjectSettings/GraphicsSettings.asset
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Normal file
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91
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56
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56
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677
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58
ProjectSettings/QualitySettings.asset
Normal file
|
@ -0,0 +1,58 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!47 &1
|
||||
QualitySettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 5
|
||||
m_CurrentQuality: 0
|
||||
m_QualitySettings:
|
||||
- serializedVersion: 2
|
||||
name: Ultra
|
||||
pixelLightCount: 4
|
||||
shadows: 0
|
||||
shadowResolution: 2
|
||||
shadowProjection: 1
|
||||
shadowCascades: 4
|
||||
shadowDistance: 150
|
||||
shadowNearPlaneOffset: 3
|
||||
shadowCascade2Split: 0.33333334
|
||||
shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667}
|
||||
shadowmaskMode: 1
|
||||
skinWeights: 4
|
||||
textureQuality: 0
|
||||
anisotropicTextures: 2
|
||||
antiAliasing: 0
|
||||
softParticles: 0
|
||||
softVegetation: 1
|
||||
realtimeReflectionProbes: 0
|
||||
billboardsFaceCameraPosition: 1
|
||||
vSyncCount: 1
|
||||
lodBias: 2
|
||||
maximumLODLevel: 0
|
||||
streamingMipmapsActive: 0
|
||||
streamingMipmapsAddAllCameras: 1
|
||||
streamingMipmapsMemoryBudget: 512
|
||||
streamingMipmapsRenderersPerFrame: 512
|
||||
streamingMipmapsMaxLevelReduction: 2
|
||||
streamingMipmapsMaxFileIORequests: 1024
|
||||
particleRaycastBudget: 4096
|
||||
asyncUploadTimeSlice: 2
|
||||
asyncUploadBufferSize: 16
|
||||
asyncUploadPersistentBuffer: 1
|
||||
resolutionScalingFixedDPIFactor: 1
|
||||
customRenderPipeline: {fileID: 0}
|
||||
excludedTargetPlatforms: []
|
||||
m_PerPlatformDefaultQuality:
|
||||
Android: 0
|
||||
Lumin: 0
|
||||
Nintendo 3DS: 0
|
||||
Nintendo Switch: 0
|
||||
PS4: 0
|
||||
PSP2: 0
|
||||
Stadia: 0
|
||||
Standalone: 0
|
||||
WebGL: 0
|
||||
Windows Store Apps: 0
|
||||
XboxOne: 0
|
||||
iPhone: 0
|
||||
tvOS: 0
|
43
ProjectSettings/TagManager.asset
Normal file
43
ProjectSettings/TagManager.asset
Normal file
|
@ -0,0 +1,43 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
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||||
--- !u!78 &1
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TagManager:
|
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serializedVersion: 2
|
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tags: []
|
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layers:
|
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- Default
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||||
- TransparentFX
|
||||
- Ignore Raycast
|
||||
-
|
||||
- Water
|
||||
- UI
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
||||
-
|
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-
|
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-
|
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m_SortingLayers:
|
||||
- name: Default
|
||||
uniqueID: 0
|
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locked: 0
|
9
ProjectSettings/TimeManager.asset
Normal file
9
ProjectSettings/TimeManager.asset
Normal file
|
@ -0,0 +1,9 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!5 &1
|
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TimeManager:
|
||||
m_ObjectHideFlags: 0
|
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Fixed Timestep: 0.02
|
||||
Maximum Allowed Timestep: 0.33333334
|
||||
m_TimeScale: 1
|
||||
Maximum Particle Timestep: 0.03
|
15
ProjectSettings/TimelineSettings.asset
Normal file
15
ProjectSettings/TimelineSettings.asset
Normal file
|
@ -0,0 +1,15 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &1
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 61
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
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m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
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m_Enabled: 1
|
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m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: a287be6c49135cd4f9b2b8666c39d999, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
assetDefaultFramerate: 60
|
34
ProjectSettings/UnityConnectSettings.asset
Normal file
34
ProjectSettings/UnityConnectSettings.asset
Normal file
|
@ -0,0 +1,34 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!310 &1
|
||||
UnityConnectSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 1
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events
|
||||
m_EventUrl: https://cdp.cloud.unity3d.com/v1/events
|
||||
m_ConfigUrl: https://config.uca.cloud.unity3d.com
|
||||
m_TestInitMode: 0
|
||||
CrashReportingSettings:
|
||||
m_EventUrl: https://perf-events.cloud.unity3d.com
|
||||
m_Enabled: 0
|
||||
m_LogBufferSize: 10
|
||||
m_CaptureEditorExceptions: 1
|
||||
UnityPurchasingSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
UnityAnalyticsSettings:
|
||||
m_Enabled: 0
|
||||
m_TestMode: 0
|
||||
m_InitializeOnStartup: 1
|
||||
UnityAdsSettings:
|
||||
m_Enabled: 0
|
||||
m_InitializeOnStartup: 1
|
||||
m_TestMode: 0
|
||||
m_IosGameId:
|
||||
m_AndroidGameId:
|
||||
m_GameIds: {}
|
||||
m_GameId:
|
||||
PerformanceReportingSettings:
|
||||
m_Enabled: 0
|
12
ProjectSettings/VFXManager.asset
Normal file
12
ProjectSettings/VFXManager.asset
Normal file
|
@ -0,0 +1,12 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!937362698 &1
|
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VFXManager:
|
||||
m_ObjectHideFlags: 0
|
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m_IndirectShader: {fileID: 0}
|
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m_CopyBufferShader: {fileID: 0}
|
||||
m_SortShader: {fileID: 0}
|
||||
m_StripUpdateShader: {fileID: 0}
|
||||
m_RenderPipeSettingsPath:
|
||||
m_FixedTimeStep: 0.016666668
|
||||
m_MaxDeltaTime: 0.05
|
8
ProjectSettings/VersionControlSettings.asset
Normal file
8
ProjectSettings/VersionControlSettings.asset
Normal file
|
@ -0,0 +1,8 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!890905787 &1
|
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VersionControlSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
m_Mode: Visible Meta Files
|
||||
m_CollabEditorSettings:
|
||||
inProgressEnabled: 1
|
5
ProjectSettings/XRPackageSettings.asset
Normal file
5
ProjectSettings/XRPackageSettings.asset
Normal file
|
@ -0,0 +1,5 @@
|
|||
{
|
||||
"m_Settings": [
|
||||
"RemoveLegacyInputHelpersForReload"
|
||||
]
|
||||
}
|
10
ProjectSettings/XRSettings.asset
Normal file
10
ProjectSettings/XRSettings.asset
Normal file
|
@ -0,0 +1,10 @@
|
|||
{
|
||||
"m_SettingKeys": [
|
||||
"VR Device Disabled",
|
||||
"VR Device User Alert"
|
||||
],
|
||||
"m_SettingValues": [
|
||||
"True",
|
||||
"False"
|
||||
]
|
||||
}
|
Loading…
Add table
Reference in a new issue