commit 60d5657c30659b8aa5f89be7baad046f168aff29 Author: spatialfree Date: Sat Sep 26 06:45:08 2020 -0700 Prototype functional diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..07da593 --- /dev/null +++ b/.gitignore @@ -0,0 +1,71 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Asset meta data should only be ignored when the corresponding asset is also ignored +!/[Aa]ssets/**/*.meta + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..1060b04 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,56 @@ +{ + "files.exclude": + { + "**/.DS_Store":true, + "**/.git":true, + "**/.gitignore":true, + "**/.gitmodules":true, + "**/*.booproj":true, + 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index 0000000..5b17749 --- /dev/null +++ b/Assets/Monolith.cs @@ -0,0 +1,153 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Monolith : MonoBehaviour +{ + public Rig rig = new Rig(); + public Render render = new Render(); + + [Header("References")] + public Camera headsetCam; + + void Start() + { + rig.Start(this); + render.Start(this); + + + for (int i = 0; i < landChunks.Length; i++) + { + landChunks[i] = Quaternion.Euler( + Random.Range(-90f, 90f), + Random.Range(-90f, 90f), 0 + ); + } + + for (int i = 0; i < missiles.Length; i++) + { + missiles[i] = new Missile(); + } + } + + + public float radius = 10; + public float playerOrbitHeight = 2; + public float orbitSpeed = 1; + public Vector3 globePos; + public void Orbit(ref Quaternion quat) + { + quat = Quaternion.Euler(-Vector3.right * Time.deltaTime / orbitSpeed) * quat; + } + public Quaternion[] landChunks = new Quaternion[12]; + + void Update() + { + rig.Update(); + + globePos = Vector3.forward * (radius + playerOrbitHeight); + + for (int i = 0; i < landChunks.Length; i++) + { + Quaternion landChunk = landChunks[i]; + Vector3 pos = globePos + landChunk * Vector3.forward * radius; + // scroll spherically + if (pos.y < 0 && pos.z > globePos.z) + { + landChunk = Quaternion.Euler( + Random.value * -60f, + Random.Range(-90f, 90f), 0 + ); + } + else + { + Orbit(ref landChunk); + } + + landChunks[i] = landChunk; + } + + for (int i = 0; i < missiles.Length; i++) + { + Missile missile = missiles[i]; + if (missile.active) + { + if (rig.mainConTrigger.onPress) // before updating missiles (extra frame to live) + { + if (Vector3.Distance(rig.cursor, missile.pos) < 1) + { + missile.active = false; + } + } + + missile.Update(this); + } + else + { + if (Random.value < Time.deltaTime) + { + missile.Launch(); + } + } + } + + + render.Update(); + } + + public Missile[] missiles = new Missile[6]; +} + +public class Missile +{ + public bool active; + + public Quaternion from; + public Quaternion current; + Quaternion target = Quaternion.LookRotation(Vector3.back); + public Vector3 pos; + float time, t; + + float speed = 40; // the higher the slower + + public Missile() + { + this.active = false; + this.from = this.current = Quaternion.identity; + this.t = 0; + } + + public void Launch() + { + current = from = Quaternion.LookRotation(new Vector3( + Random.Range(-1f, 1f), + Random.Range(0.2f, 1f), + -2f + )).normalized; + + // Quaternion.Euler(Random.Range(-180f, -90f), 0, 0) * + // Quaternion.Euler(0, Random.Range(-30f, 30f), 0); + + time = (Quaternion.Angle(from, target) / 180f) * speed; + t = 0; + active = true; + } + + public void Update(Monolith mono) + { + mono.Orbit(ref from); + current = Quaternion.Lerp(from, target, t); + t += Time.deltaTime / time; + pos = mono.globePos + current * Vector3.forward * (mono.radius + (t * mono.playerOrbitHeight)); + + if (active) + { + if (t > 1) + { + // blow up / dmg + + active = false; + } + } + } +} diff --git a/Assets/Monolith.cs.meta b/Assets/Monolith.cs.meta new file mode 100644 index 0000000..0dedcc2 --- /dev/null +++ b/Assets/Monolith.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c9937e6ab50e6a84394d2ea8c42da62b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Render.cs b/Assets/Render.cs new file mode 100644 index 0000000..c1b93b3 --- /dev/null +++ b/Assets/Render.cs @@ -0,0 +1,64 @@ +using UnityEngine; +using System; + +[Serializable] +public class Render +{ + Monolith mono; + + public void Start(Monolith mono) + { + this.mono = mono; + } + + public Mesh meshCube, meshSphere, meshGlobe, meshMissile; + public Material matDefault; + + Matrix4x4 globeM4 = new Matrix4x4(); + Matrix4x4 mainConM4 = new Matrix4x4(); + Matrix4x4 cursorM4 = new Matrix4x4(); + public void Update() + { + globeM4.SetTRS( + mono.globePos, + Quaternion.identity, + Vector3.one * mono.radius + ); Graphics.DrawMesh(meshGlobe, globeM4, matDefault, 0); + + for (int i = 0; i < mono.landChunks.Length; i++) + { + Vector3 pos = mono.globePos + mono.landChunks[i] * Vector3.forward * mono.radius; + + // Graphics.DrawMesh(meshCube, pos, mono.landChunks[i], matDefault, 0); + } + + mainConM4.SetTRS( + mono.rig.mainConPos, + mono.rig.mainConRot, + Vector3.one * 0.1f + ); Graphics.DrawMesh(meshCube, mainConM4, matDefault, 0); + + cursorM4.SetTRS( + mono.rig.cursor, + mono.rig.headsetRot, + Vector3.one * 0.1f + ); Graphics.DrawMesh(meshCube, cursorM4, matDefault, 0); + + + + for (int i = 0; i < mono.missiles.Length; i++) + { + Missile missile = mono.missiles[i]; + + if (missile.active) + { + Graphics.DrawMesh(meshCube, + mono.globePos + missile.from * Vector3.forward * mono.radius, + missile.from.normalized, matDefault, 0 + ); + + Graphics.DrawMesh(meshMissile, missile.pos, missile.current, matDefault, 0); + } + } + } +} \ No newline at end of file diff --git a/Assets/Render.cs.meta b/Assets/Render.cs.meta new file mode 100644 index 0000000..e68915a --- /dev/null +++ b/Assets/Render.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 750655a690e26144280716b524fffca7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Rig.cs b/Assets/Rig.cs new file mode 100644 index 0000000..600d31f --- /dev/null +++ b/Assets/Rig.cs @@ -0,0 +1,86 @@ +using UnityEngine; +using UnityEngine.XR; +using System; + +[Serializable] +public class Rig +{ + Monolith mono; + + public InputDevice headset, offCon, mainCon; + + // Tracking + public Vector3 offset = Vector3.down; + public Vector3 headsetPos, offConPos, mainConPos; + [HideInInspector] + public Quaternion headsetRot, offConRot, mainConRot; + + // Input + public Btn mainConTrigger = new Btn(); + + // Stretch Cursor + public Vector3 cursor; + public float str = 6; + + public void Start(Monolith mono) + { + this.mono = mono; + + headset = InputDevices.GetDeviceAtXRNode(XRNode.Head); + offCon = InputDevices.GetDeviceAtXRNode(XRNode.LeftHand); + mainCon = InputDevices.GetDeviceAtXRNode(XRNode.RightHand); + } + + public void Update() + { + // Tracking + headset.TryGetFeatureValue(CommonUsages.devicePosition, out headsetPos); + headset.TryGetFeatureValue(CommonUsages.deviceRotation, out headsetRot); + + offCon.TryGetFeatureValue(CommonUsages.devicePosition, out offConPos); + offCon.TryGetFeatureValue(CommonUsages.deviceRotation, out offConRot); + + mainCon.TryGetFeatureValue(CommonUsages.devicePosition, out mainConPos); + mainCon.TryGetFeatureValue(CommonUsages.deviceRotation, out mainConRot); + + headsetRot.Normalize(); + offConRot.Normalize(); + mainConRot.Normalize(); + + headsetPos += offset; + offConPos += offset; + mainConPos += offset; + + mono.headsetCam.transform.position = headsetPos; + 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