35 lines
No EOL
471 B
C#
35 lines
No EOL
471 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Logic
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{
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[HideInInspector]
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public Monolith mono;
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public Rig rig;
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// [Header("Variables")]
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// public World world; Snake snake; public Box box; public
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public void Set(InspectorSetter setter)
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{
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rig.Set(setter);
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}
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public void Fetch(InspectorSetter setter)
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{
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rig.Fetch(setter);
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}
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public void Start(Monolith mono)
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{
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this.mono = mono;
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}
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public void Update()
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{
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}
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} |