using System; using UnityEngine; [Serializable] public class Logic { [HideInInspector] public Monolith mono; public Rig rig; // [Header("Variables")] // public World world; Snake snake; public Box box; public public void Set(InspectorSetter setter) { rig.Set(setter); } public void Fetch(InspectorSetter setter) { rig.Fetch(setter); } public void Start(Monolith mono) { this.mono = mono; } public void Update() { } }