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snakeinabox/Assets/Scripts/Render/Sound/Music.cs
2020-12-13 20:08:30 -08:00

61 lines
No EOL
1.4 KiB
C#

using UnityEngine;
using TMPro;
public class Music
{
public Music(SoundData data)
{
Main.OnGameStart += this.GameStart;
this.data = data;
}
SoundData data;
float loopVolume, musicVolume;
float loopVolumeDelta, musicVolumeDelta;
void GameStart(Main main)
{
main.musicSource.clip = data.musicTrack;
main.musicSource.time = 0;
}
public void Fade(Main main)
{
// if (main.boxUI.active)
// {
// musicVolumeDelta = -1;
// main.musicSource.Pause();
// main.musicSource.volume = 0;
// }
// else if (main.playing && !main.musicSource.isPlaying)
// {
// musicVolumeDelta = 1;
// main.musicSource.Play();
// }
// if (main.boxUI.menuMain.activeInHierarchy || main.boxUI.menuConfig.activeInHierarchy)
// {
// loopVolumeDelta = 3;
// }
// else
// {
// loopVolumeDelta = -3;
// }
// loopVolume = Mathf.Clamp01(loopVolume + Time.deltaTime / loopVolumeDelta);
// musicVolume = Mathf.Clamp01(musicVolume + Time.deltaTime / musicVolumeDelta);
// main.loopSource.volume = loopVolume * data.musicVolume;
// main.musicSource.volume = musicVolume * data.musicVolume;
// if (main.fastQueue > 0)
// {
// main.loopSource.pitch = main.musicSource.pitch = 2;
// }
// else
// {
// main.loopSource.pitch = main.musicSource.pitch = 1;
// }
}
}