33 lines
No EOL
418 B
C#
33 lines
No EOL
418 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class World
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{
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[HideInInspector]
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public Logic logic;
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public Rig rig;
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public void Set(InspectorSetter setter)
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{
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rig.Set(setter);
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}
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public void Fetch(InspectorSetter setter)
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{
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rig.Fetch(setter);
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}
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public void Start(Logic logic)
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{
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this.logic = logic;
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rig.Start(this);
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}
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public void Update()
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{
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rig.Update();
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}
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} |