using System; using UnityEngine; [Serializable] public class World { [HideInInspector] public Logic logic; public Rig rig; public void Set(InspectorSetter setter) { rig.Set(setter); } public void Fetch(InspectorSetter setter) { rig.Fetch(setter); } public void Start(Logic logic) { this.logic = logic; rig.Start(this); } public void Update() { rig.Update(); } }