24 lines
No EOL
324 B
C#
24 lines
No EOL
324 B
C#
using StereoKit;
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using System;
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namespace snake;
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static class VFX
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{
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}
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public class Particle
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{
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public Vec3 pos, vel;
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public Quat ori;
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public float scl;
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public Particle()
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{
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this.pos = Vec3.Zero;
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this.vel = Vec3.Zero;
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this.ori = Quat.Identity;
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this.scl = 0.0f;
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}
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} |