snake/src/VFX.cs
2024-11-24 13:17:07 -05:00

24 lines
No EOL
324 B
C#

using StereoKit;
using System;
namespace snake;
static class VFX
{
}
public class Particle
{
public Vec3 pos, vel;
public Quat ori;
public float scl;
public Particle()
{
this.pos = Vec3.Zero;
this.vel = Vec3.Zero;
this.ori = Quat.Identity;
this.scl = 0.0f;
}
}