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9a1bd9ebac |
9 changed files with 128 additions and 69 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -8,6 +8,8 @@ obj/
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Raw/
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_frames/
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*.otf
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*.ttf
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.vscode
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anchors.txt
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BIN
Assets/meshes/assets.glb
(Stored with Git LFS)
BIN
Assets/meshes/assets.glb
(Stored with Git LFS)
Binary file not shown.
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@ -2,8 +2,8 @@
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.dofdev.snake"
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android:versionCode="34"
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android:versionName="1.38"
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android:versionCode="46"
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android:versionName="1.50"
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android:installLocation="auto"
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>
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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19
readme.md
19
readme.md
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@ -62,6 +62,15 @@ todo
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fun to play daily for a couple weeks or so
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playable with a half engaging vid or conversation in the background
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make depth easier to judge
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pseudo light source is coming from your face (maybe at a diagonal *higher up* angler fish)
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benchmark
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need to be able to play without moving/turning the box
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start music on egg eat
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to keep prior tutorial phase focused and a strong indication that auto move has kicked in
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my tempo (zen mode *after initial release*)
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on l_con tap (a) btn to step, and repeatedly to set tempo
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once a tempo has been set you can stop tapping and you'll coast at that tempo
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@ -74,16 +83,6 @@ todo
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this makes it easier to play alongside a video, as your attention span can drift in and out
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and you can take tougher parts slower
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user prompt
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for start and any other times we need to communicate simple instructions to the player
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make depth easier to judge
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pseudo light source is coming from your face (maybe at a diagonal *higher up* angler fish)
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need some surface detail on the box faces (that fit within the art style)
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benchmark
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need to be able to play without moving/turning the box
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bug(s)
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snake can accidentally cover the menu
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132
src/Arts.cs
132
src/Arts.cs
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@ -34,7 +34,7 @@ static class Arts
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}
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text_style = TextStyle.FromFont(
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Font.FromFile("HurmitNerd.otf"),
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Font.FromFile("Staatliches.ttf"),
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1.0f * U.cm,
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Color.White
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);
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@ -68,7 +68,7 @@ static class Arts
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);
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Lines.Add(
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Rig.r_con_stick.position + V.XYZ(0, 0, 0),
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Rig.r_con_stick.position + Rig.fullstick * U.cm,
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Rig.r_con_stick.position + Rig.fullstick * 1.5f * U.cm,
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Color.White,
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2 * U.mm
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);
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@ -77,11 +77,33 @@ static class Arts
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box_shake = Vec3.Lerp(box_shake, Vec3.Zero, Time.Stepf / 0.333f);
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// scale in
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float box_scale = Mono.box_scale; // Maths.min(Maths.smooth_stop(Maths.u_scalar(Time.Totalf - 3)) * Mono.box_scale, Mono.box_scale);
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Hierarchy.Push(Matrix.TRS(
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Mono.box_pose.position + (box_shake * U.cm * 0.333f),
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Vec3 box_pos = Mono.box_pose.position + (box_shake * U.cm * 0.333f);
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Matrix box_m4 = Matrix.TRS(
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box_pos,
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Mono.box_pose.orientation,
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box_scale
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));
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);
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// hanger
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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float box_head_dist = Vec3.Distance(box_pos, Rig.head.position);
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Lines.Add(
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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Lines.Add(
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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);
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}
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// box contents
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Hierarchy.Push(box_m4);
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// meshes["InsideOut"].Draw(mat_unlit, Matrix.Identity);
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meshes["InsideOut"].Draw(
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mat_box,
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@ -91,24 +113,32 @@ static class Arts
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Mono.in_dist.state ? mat_justcolor : mat_unlit,
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Matrix.Identity
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);
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if (Mono.in_cone.state && Mono.box_mode == Mono.BoxMode.Hold || Mono.box_mode == Mono.BoxMode.Mount)
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{
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Lines.Add(
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V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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V.XYZ(0, Mono.SD_Y + 3.0f, 0),
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Color.White,
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1.0f * U.mm
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);
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}
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if (Mono.menu)
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{
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meshes["Tape"].Draw(mat_mono, Matrix.Identity);
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meshes["uiRestart"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiPlay"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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)
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),
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Color.Hex(0x333333FF).ToLinear()
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);
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meshes["uiConfig"].Draw(
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mat_unlit,
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Matrix.TR(
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V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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),
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Color.Hex(0x928CA7FF).ToLinear()
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);
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meshes["uiCursor"].Draw(
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mat_unlit,
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@ -122,7 +152,7 @@ static class Arts
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// snake
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float snake_t = headmove.state ? Maths.u_clamp(Maths.smooth_stop((float)Mono.step_t) * 3.0f) : 1.0f;
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bool food_next = !Mono.eaten_latch.state && (Mono.snake[0] + Mono.snake_dir) == Mono.food;
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if (!food_next)
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if (!Mono.menu && !food_next)
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{
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meshes["Tongue"].Draw(
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mat_mono,
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@ -136,6 +166,7 @@ static class Arts
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string face = "Face0Default";
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face = Mono.grow_buffer > 0 ? "Face2Eaten" : face;
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face = Mono.in_box.delta != 0 ? "Face3Bump" : face;
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face = food_next ? "Face1Eat" : face;
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meshes[face].Draw(
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mat_mono,
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@ -206,28 +237,42 @@ static class Arts
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);
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}
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// food
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if (!food_next)
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if (Mono.eaten == 0)
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{
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food_ori *= Quat.FromAngles(
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90 * Time.Stepf,
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30 * Time.Stepf,
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10 * Time.Stepf
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);
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}
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if (!Mono.eaten_latch.state)
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{
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float food_t = Mono.eaten_latch.delta == -1 ? Maths.smooth_stop((float)Mono.step_t) : 1;
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meshes["Food"].Draw(
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// starting egg
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meshes["Egg"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.food.ToVec3,
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food_ori,
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food_t
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Vec3.Zero,
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Quat.Identity,
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Mono.s_array[new XYZi(0, 0, 0)] > -1 ? 1 : 0.5f
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)
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);
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}
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else
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{
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// food
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if (!food_next)
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{
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food_ori *= Quat.FromAngles(
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90 * Time.Stepf,
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30 * Time.Stepf,
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10 * Time.Stepf
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);
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}
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if (!Mono.eaten_latch.state)
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{
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float food_t = Mono.eaten_latch.delta == -1 ? Maths.smooth_stop((float)Mono.step_t) : 1;
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meshes["Food"].Draw(
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mat_mono,
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Matrix.TRS(
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Mono.food.ToVec3,
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food_ori,
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food_t
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)
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);
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}
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}
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// particles
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Particle[] particles = VFX.particles;
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@ -245,16 +290,21 @@ static class Arts
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}
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// score
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char[] score_txt = Mono.snake_len.ToString("000").ToCharArray();
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Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position);
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Text.Add(
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Mono.snake_len.ToString("000"),
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Matrix.TRS(
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score_ori * V.XYZ(0, -Mono.SD_Y - 1, -Mono.SD_Z - 1),
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score_ori,
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32
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),
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text_style
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);
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Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1.5f, -Mono.SD_Z - 1);
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for (int i = 0; i < score_txt.Length; i++)
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{
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Text.Add(
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score_txt[i].ToString(),
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Matrix.TRS(
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score_pos + score_ori * V.XYZ((1 - i) * 0.4f, 0, 0),
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score_ori,
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48
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),
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text_style
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);
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}
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Hierarchy.Pop();
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24
src/Mono.cs
24
src/Mono.cs
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@ -22,15 +22,25 @@ static class Mono
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s_array = new(SD_X, SD_Y, SD_Z, -1),
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tail_fill = new(SD_X, SD_Y, SD_Z, -1);
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static void update_s_array()
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{
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s_array.Clear(-1);
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for (int i = 0; i < snake_len; i++)
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{
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s_array[snake[i]] = i;
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}
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}
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public static XYZi[] snake = new XYZi[
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Maths.u_length(SD_X) * Maths.u_length(SD_Y) * Maths.u_length(SD_Z)
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];
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public static int snake_len = 4;
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public static int grow_buffer = 0;
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public static int snake_len = 1;
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public static int grow_buffer = 3;
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public static XYZi snake_dir = new(0, 0, 1);
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public static DeltaBool in_box = new(true);
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public static Dictionary<XYZi, XYZi> holes = new();
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public static XYZi food = new(0, -1, 0); // [!] start random to keep new game fresh?
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public static XYZi food = new(0, 0, 0); // [!] start random to keep new game fresh?
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public static int eaten = 0;
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public static DeltaBool eaten_latch = new(false);
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public static double eat_timestamp = 0.0;
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@ -51,6 +61,7 @@ static class Mono
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{
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snake[i] = new XYZi(0, 0, 0);
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}
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update_s_array();
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}
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public static void Frame()
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@ -184,11 +195,7 @@ static class Mono
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holes.Remove(snake[snake_len - 1]);
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}
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s_array.Clear(-1);
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for (int i = 0; i < snake_len; i++)
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{
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s_array[snake[i]] = i;
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}
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update_s_array();
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// eat
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if (!eaten_latch.state)
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@ -198,6 +205,7 @@ static class Mono
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{
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eat_timestamp = Time.Total;
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grow_buffer += 3;
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eaten++;
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VFX.Play(snake[0]);
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SFX.crisp_nom.PlayBox(snake[0]);
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@ -64,7 +64,7 @@ class Program
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Mono.Step();
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Arts.Step();
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if (Mono.grow_buffer > 0)
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if (Mono.eaten > 0)
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{
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Mono.intro = false;
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}
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@ -55,9 +55,9 @@ static class Rig
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Vec2 stick = r_con.stick;
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Quat stick_rot = Quat.FromAngles(stick.y * -90, 0, stick.x * +90);
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float stick_sign = r_con.IsStickClicked ? -1 : +1;
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r_con_stick = r_con.pose;
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r_con_stick.position += r_con_stick.orientation * V.XYZ(0.0065f, -0.012f, -0.05f);
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r_con_stick.orientation *= Quat.FromAngles(-50, 0, 0);
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r_con_stick = r_con.aim;
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// r_con_stick.position += r_con_stick.orientation * V.XYZ(0.0065f, -0.012f, -0.05f);
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// r_con_stick.orientation *= Quat.FromAngles(-50, 0, 0);
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fullstick = r_con_stick.orientation * stick_rot * Vec3.Up * stick_sign;
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// Vec3 fullstick = r_hand.palm.orientation * Vec3.Up;
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@ -5,7 +5,7 @@ namespace snake;
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static class VFX
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{
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public static Particle[] particles = new Particle[32];
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public static Particle[] particles = new Particle[64];
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static int index = 0;
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public static void Init()
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@ -25,7 +25,7 @@ static class VFX
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particle.pos = pos.ToVec3;
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particle.vel = Quat.FromAngles(Random.Shared.NextSingle() * 360, 0, 0) * Quat.FromAngles(0, Random.Shared.NextSingle() * 360, 0) * Vec3.Forward * 6.0f;
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particle.ori = Quat.Identity;
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particle.scl = (1.0f / 8) * Maths.smooth_stop(Random.Shared.NextSingle());
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particle.scl = (1.0f / 3) * Maths.smooth_start(Random.Shared.NextSingle());
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}
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}
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Loading…
Add table
Reference in a new issue