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b8777ca9c2
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hide hands
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2024-11-24 13:42:43 -05:00 |
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c5e25f37b0
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no textures
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2024-11-24 13:30:57 -05:00 |
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9574f17a8d
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draw score juxtaposed on box relative to head
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2024-11-24 13:25:35 -05:00 |
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c906fb2884
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mono text style
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2024-11-24 13:24:07 -05:00 |
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1a91c9bc56
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draw hang line instead of an occluding bulky mount
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2024-11-24 13:22:30 -05:00 |
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49c789b1f5
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draw particles
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2024-11-24 13:21:41 -05:00 |
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a335a7ad25
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play particle effect on eat
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2024-11-24 13:21:07 -05:00 |
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4e41ec5ed1
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start food below instead?
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2024-11-24 13:20:46 -05:00 |
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cf0c656f72
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integrate vfx into program oop
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2024-11-24 13:20:10 -05:00 |
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e1d72e8f3d
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apply velocity over the frames until hitting box inner walls
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2024-11-24 13:19:30 -05:00 |
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7de0458ef4
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randomized particle play starting conditions
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2024-11-24 13:18:52 -05:00 |
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32bb4364d6
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particle pool
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2024-11-24 13:17:45 -05:00 |
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00c230b6d7
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vfx particle type
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2024-11-24 13:17:07 -05:00 |
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19b75c3cce
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menu input sfx
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2024-11-23 17:50:54 -05:00 |
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480506b715
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box_shake on box hole
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2024-11-23 17:45:53 -05:00 |
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deece71de8
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capture menu input
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2024-11-23 17:44:58 -05:00 |
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76d72afef9
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subtle paper texture for depth sense comfort
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2024-11-23 17:44:35 -05:00 |
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6eb4f60b8f
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less long press
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2024-11-23 16:47:40 -05:00 |
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877107a935
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less wrong display preference
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2024-11-23 16:46:53 -05:00 |
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a27dc1cb53
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hold select to skip intro
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2024-11-23 16:30:51 -05:00 |
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8772be83cc
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intro manual stepping override
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2024-11-23 16:29:08 -05:00 |
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5388e34d61
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intro data
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2024-11-23 16:27:16 -05:00 |
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3a22e80c2a
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just one btn(resume) in menu rn
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2024-11-23 16:27:04 -05:00 |
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04afda9ba9
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back for toggling menu and select
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2024-11-23 16:26:40 -05:00 |
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59a1cef9af
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handle menu conditional logic pause in program
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2024-11-23 16:25:07 -05:00 |
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dce6cf6c14
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select(trigger or the a btn) and back btn for consistent understandable input across devices
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2024-11-23 16:24:18 -05:00 |
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5b69e88859
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box scale in to be refactored later
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2024-11-23 16:22:49 -05:00 |
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eeafaec61e
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step time limits
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2024-11-23 12:40:01 -05:00 |
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23f81af2ed
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prevent backtracking
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2024-11-22 07:15:12 -05:00 |
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64e7b2ea2f
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viable step gate
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2024-11-22 07:14:30 -05:00 |
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4762ebc184
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face override hierarchy system with new face to indicate grow buffer > 0
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2024-11-21 15:53:05 -05:00 |
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91b91d9a4f
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integrate vcam into core application loop
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2024-11-21 15:41:42 -05:00 |
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be291f1d37
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clear out bg for transparent recordings
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2024-11-21 15:40:17 -05:00 |
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a4516dd5d6
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virtual cam for recording frames in game
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2024-11-21 15:39:52 -05:00 |
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a234c5fd22
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render hands if not in mixed reality
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2024-11-21 15:20:10 -05:00 |
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1cc71b113b
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formatting fixes
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2024-11-21 15:19:32 -05:00 |
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35e3a813f2
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scale in box at start using game time
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2024-11-14 13:51:06 -05:00 |
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94bad62aa6
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in game/box time
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2024-11-14 13:50:18 -05:00 |
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6d495d8307
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input hand troubleshooting
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2024-11-11 00:15:43 -05:00 |
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56829852dc
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don't show hangin on float
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2024-11-11 00:00:14 -05:00 |
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5f49d94910
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hole flip trick, with box mat chain
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2024-11-10 23:49:00 -05:00 |
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470fa38107
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holes backface when box face does
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2024-11-10 15:38:40 -05:00 |
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2eb15dd992
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simulator orbital view
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2024-11-10 07:06:15 -05:00 |
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a906d2bfdc
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drop fresnel intensity on box
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2024-11-10 06:36:46 -05:00 |
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ffc9e3fecb
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proper settings for additive style mat
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2024-11-10 05:24:37 -05:00 |
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4a7f536999
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draw hole backfaces
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2024-11-10 05:24:13 -05:00 |
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a81cc0073a
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stash inset cell function away
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2024-11-10 05:08:57 -05:00 |
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5b0a096502
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don't move if next pos is not in or around box
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2024-11-10 05:08:05 -05:00 |
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c1f0bcc956
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refactor for around box validity
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2024-11-10 05:07:28 -05:00 |
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11ac4207e9
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step if tracked
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2024-11-10 04:48:05 -05:00 |
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