grey hangar with linear color space conversion on hex color inputs
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parent
67b6cd40e8
commit
d113460fea
2 changed files with 7 additions and 7 deletions
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@ -2,8 +2,8 @@
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<manifest
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<manifest
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xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.dofdev.snake"
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package="com.dofdev.snake"
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android:versionCode="45"
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android:versionCode="46"
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android:versionName="1.49"
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android:versionName="1.50"
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android:installLocation="auto"
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android:installLocation="auto"
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>
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>
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />
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10
src/Arts.cs
10
src/Arts.cs
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@ -91,13 +91,13 @@ static class Arts
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Lines.Add(
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Lines.Add(
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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box_m4 * V.XYZ(0, Mono.SD_Y - 0.5f, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Color.White,
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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1.0f * U.mm
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);
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);
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Lines.Add(
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Lines.Add(
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, -box_head_dist),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Rig.head.position + Rig.head.orientation * V.XYZ(0, 6 * U.cm, 0),
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Color.White,
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Color.Hex(0x808080FF).ToLinear(),
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1.0f * U.mm
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1.0f * U.mm
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);
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);
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}
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}
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@ -122,7 +122,7 @@ static class Arts
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V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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V.XYZ(-1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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Quat.FromAngles(90, 0, 0)
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),
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),
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Color.Hex(0x524B67FF)
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Color.Hex(0x928CA7FF).ToLinear()
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);
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);
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meshes["uiPlay"].Draw(
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meshes["uiPlay"].Draw(
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mat_unlit,
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mat_unlit,
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@ -130,7 +130,7 @@ static class Arts
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f),
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V.XYZ(0, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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Quat.FromAngles(90, 0, 0)
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),
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),
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Color.Hex(0x080808FF)
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Color.Hex(0x333333FF).ToLinear()
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);
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);
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meshes["uiConfig"].Draw(
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meshes["uiConfig"].Draw(
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mat_unlit,
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mat_unlit,
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@ -138,7 +138,7 @@ static class Arts
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V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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V.XYZ(+1.333f, 0, Mono.SD_Z - 0.5f + 0.1f),
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Quat.FromAngles(90, 0, 0)
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Quat.FromAngles(90, 0, 0)
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),
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),
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Color.Hex(0x524B67FF)
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Color.Hex(0x928CA7FF).ToLinear()
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);
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);
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meshes["uiCursor"].Draw(
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meshes["uiCursor"].Draw(
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mat_unlit,
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mat_unlit,
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