render hands if not in mixed reality

This commit is contained in:
ethan merchant 2024-11-21 15:20:10 -05:00
parent 1cc71b113b
commit a234c5fd22
2 changed files with 5 additions and 4 deletions

View file

@ -42,10 +42,12 @@ static class Arts
public static void Frame()
{
// background
if (Device.DisplayBlend == DisplayBlend.Opaque)
bool vr = Device.DisplayBlend == DisplayBlend.Opaque;
// render hands if not in mixed reality
Input.HandVisible(Handed.Max, vr);
if (vr)
{
// background standin if no passthrough
}
// fullstick

View file

@ -44,7 +44,6 @@ static class Rig
bool con_tracked = r_con.trackedPos > TrackState.Lost;
// bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None;
Input.HandVisible(Handed.Max, false); // hide hands
if (con_tracked)
{
btn_trigger.Step(r_con.trigger > 0.5f);