fewer telescoping sections
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@ -134,7 +134,7 @@ static class Arts
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Vec3 b = Vec3.Lerp(p[1], p[2], t);
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Vec3 c = Vec3.Lerp(p[2], p[3], t);
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Vec3 pos = Vec3.Lerp(Vec3.Lerp(a, b, t), Vec3.Lerp(b, c, t), t);
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float thc = (1.0f + Maths.precision(t, 0.2f) * 2.0f) * U.mm;
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float thc = (1.0f + Maths.precision(t, 0.333f) * 2.0f) * U.mm;
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Lines.Add(
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pastPos,
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pos,
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