input hand troubleshooting

This commit is contained in:
ethan merchant 2024-11-11 00:15:43 -05:00
parent 56829852dc
commit 6d495d8307
2 changed files with 5 additions and 3 deletions

View file

@ -2,8 +2,8 @@
<manifest <manifest
xmlns:android="http://schemas.android.com/apk/res/android" xmlns:android="http://schemas.android.com/apk/res/android"
package="com.dofdev.snake" package="com.dofdev.snake"
android:versionCode="14" android:versionCode="17"
android:versionName="1.24" android:versionName="1.27"
android:installLocation="auto" android:installLocation="auto"
> >
<uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" /> <uses-sdk android:minSdkVersion="29" android:targetSdkVersion="32" />

View file

@ -39,10 +39,12 @@ static class Rig
else else
{ {
// Hand r_hand = Input.Hand(Handed.Right); // Hand r_hand = Input.Hand(Handed.Right);
// [!] hand input simulates controller...
Controller r_con = Input.Controller(Handed.Right); Controller r_con = Input.Controller(Handed.Right);
bool con_tracked = r_con.trackedPos > TrackState.Lost; bool con_tracked = r_con.trackedPos > TrackState.Lost;
Input.HandVisible(Handed.Max, !con_tracked); // bool hand_tracked = Input.HandSource(Handed.Right) > HandSource.None;
Input.HandVisible(Handed.Max, false); // hide hands
if (con_tracked) if (con_tracked)
{ {
btn_trigger.Step(r_con.trigger > 0.5f); btn_trigger.Step(r_con.trigger > 0.5f);