draw particles
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14
src/Arts.cs
14
src/Arts.cs
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@ -226,6 +226,20 @@ static class Arts
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);
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}
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// particles
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Particle[] particles = VFX.particles;
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for (int i = 0; i < particles.Length; i++)
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{
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Particle particle = particles[i];
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meshes["FoodParticle"].Draw(
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mat_mono,
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Matrix.TRS(
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particle.pos,
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particle.ori,
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particle.scl
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)
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);
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}
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Hierarchy.Pop();
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// for (int sx = -Mono.head_fill.Xslen; Mono.head_fill.InX(sx); sx++)
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