formatting fixes

This commit is contained in:
ethan merchant 2024-11-21 15:19:32 -05:00
parent 35e3a813f2
commit 1cc71b113b
2 changed files with 24 additions and 23 deletions

View file

@ -145,7 +145,8 @@ static class Arts
);
}
// false tail
if (tailmove.state && snake_t < 1.0f) {
if (tailmove.state && snake_t < 1.0f)
{
int i_tail = Maths.min(Mono.snake_len, Mono.snake.Length - 1);
Vec3 tail_dir = Vec3.Direction(Mono.snake[i_tail - 1].ToVec3, Mono.snake[i_tail].ToVec3);
meshes["Segment"].Draw(
@ -235,7 +236,7 @@ static class Arts
public static void Step()
{
XYZi snake_head = Mono.snake[0];
XYZi snake_tail = Mono.snake[Mono.snake_len -1];
XYZi snake_tail = Mono.snake[Mono.snake_len - 1];
headmove.Step(snake_head != last_headpos);
tailmove.Step(snake_tail != last_tailpos);
last_headpos = snake_head;

View file

@ -16,7 +16,7 @@ static class Mono
public static float box_scale = 1.333f * U.cm;
public const int SD_X = 3, SD_Y = 2, SD_Z = 3;
public static SpatialArray<int>
box_space = new(SD_X-1, SD_Y-1, SD_Z-1, -1),
box_space = new(SD_X - 1, SD_Y - 1, SD_Z - 1, -1),
s_array = new(SD_X, SD_Y, SD_Z, -1),
tail_fill = new(SD_X, SD_Y, SD_Z, -1);
@ -108,7 +108,7 @@ static class Mono
public static void Step()
{
// eat tail
if (snake[0] + snake_dir == snake[snake_len-1])
if (snake[0] + snake_dir == snake[snake_len - 1])
{
snake_len--;
grow_buffer = 0;
@ -190,7 +190,9 @@ static class Mono
SFX.crisp_nom.PlayBox(snake[0]);
}
} else {
}
else
{
(bool viable, XYZi cell) = Feed();
eaten_latch.Step(!viable);
if (eaten_latch.delta == -1)
@ -250,7 +252,7 @@ static class Mono
XYZi _sv = queue.Dequeue();
int currentDistance = fill_array[_sv];
// check all 4 directions
// check all 6 directions
foreach (XYZi dir in directions)
{
XYZi newV = _sv + dir;
@ -274,9 +276,7 @@ static class Mono
for (int i = indices.Length - 1; i > 0; i--)
{
int j = System.Random.Shared.Next(i + 1);
int temp = indices[i];
indices[i] = indices[j];
indices[j] = temp;
(indices[j], indices[i]) = (indices[i], indices[j]);
}
return indices;
}
@ -284,23 +284,23 @@ static class Mono
// directions for moving in the grid
static readonly XYZi[] directions = new XYZi[]
{
new XYZi(-1, 0, 0), // lft
new XYZi(+1, 0, 0), // rht
new XYZi(0, -1, 0), // dwn
new XYZi(0, +1, 0), // up
new XYZi(0, 0, -1), // fwd
new XYZi(0, 0, +1), // back
new(-1, 0, 0), // lft
new(+1, 0, 0), // rht
new(0, -1, 0), // dwn
new(0, +1, 0), // up
new(0, 0, -1), // fwd
new(0, 0, +1), // back
};
static readonly XYZi[] corners = new XYZi[]
{
new XYZi(-1, -1, -1),
new XYZi(-1, -1, +1),
new XYZi(-1, +1, -1),
new XYZi(-1, +1, +1),
new XYZi(+1, -1, -1),
new XYZi(+1, -1, +1),
new XYZi(+1, +1, -1),
new XYZi(+1, +1, +1)
new(-1, -1, -1),
new(-1, -1, +1),
new(-1, +1, -1),
new(-1, +1, +1),
new(+1, -1, -1),
new(+1, -1, +1),
new(+1, +1, -1),
new(+1, +1, +1)
};
static XYZi InsetCell(XYZi cell)