formatting fixes
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35e3a813f2
commit
1cc71b113b
2 changed files with 24 additions and 23 deletions
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@ -145,7 +145,8 @@ static class Arts
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);
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}
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// false tail
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if (tailmove.state && snake_t < 1.0f) {
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if (tailmove.state && snake_t < 1.0f)
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{
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int i_tail = Maths.min(Mono.snake_len, Mono.snake.Length - 1);
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Vec3 tail_dir = Vec3.Direction(Mono.snake[i_tail - 1].ToVec3, Mono.snake[i_tail].ToVec3);
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meshes["Segment"].Draw(
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@ -235,7 +236,7 @@ static class Arts
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public static void Step()
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{
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XYZi snake_head = Mono.snake[0];
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XYZi snake_tail = Mono.snake[Mono.snake_len -1];
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XYZi snake_tail = Mono.snake[Mono.snake_len - 1];
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headmove.Step(snake_head != last_headpos);
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tailmove.Step(snake_tail != last_tailpos);
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last_headpos = snake_head;
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42
src/Mono.cs
42
src/Mono.cs
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@ -16,7 +16,7 @@ static class Mono
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public static float box_scale = 1.333f * U.cm;
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public const int SD_X = 3, SD_Y = 2, SD_Z = 3;
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public static SpatialArray<int>
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box_space = new(SD_X-1, SD_Y-1, SD_Z-1, -1),
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box_space = new(SD_X - 1, SD_Y - 1, SD_Z - 1, -1),
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s_array = new(SD_X, SD_Y, SD_Z, -1),
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tail_fill = new(SD_X, SD_Y, SD_Z, -1);
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@ -108,7 +108,7 @@ static class Mono
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public static void Step()
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{
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// eat tail
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if (snake[0] + snake_dir == snake[snake_len-1])
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if (snake[0] + snake_dir == snake[snake_len - 1])
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{
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snake_len--;
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grow_buffer = 0;
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@ -190,7 +190,9 @@ static class Mono
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SFX.crisp_nom.PlayBox(snake[0]);
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}
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} else {
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}
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else
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{
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(bool viable, XYZi cell) = Feed();
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eaten_latch.Step(!viable);
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if (eaten_latch.delta == -1)
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@ -250,7 +252,7 @@ static class Mono
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XYZi _sv = queue.Dequeue();
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int currentDistance = fill_array[_sv];
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// check all 4 directions
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// check all 6 directions
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foreach (XYZi dir in directions)
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{
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XYZi newV = _sv + dir;
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@ -274,9 +276,7 @@ static class Mono
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for (int i = indices.Length - 1; i > 0; i--)
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{
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int j = System.Random.Shared.Next(i + 1);
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int temp = indices[i];
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indices[i] = indices[j];
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indices[j] = temp;
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(indices[j], indices[i]) = (indices[i], indices[j]);
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}
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return indices;
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}
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@ -284,23 +284,23 @@ static class Mono
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// directions for moving in the grid
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static readonly XYZi[] directions = new XYZi[]
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{
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new XYZi(-1, 0, 0), // lft
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new XYZi(+1, 0, 0), // rht
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new XYZi(0, -1, 0), // dwn
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new XYZi(0, +1, 0), // up
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new XYZi(0, 0, -1), // fwd
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new XYZi(0, 0, +1), // back
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new(-1, 0, 0), // lft
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new(+1, 0, 0), // rht
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new(0, -1, 0), // dwn
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new(0, +1, 0), // up
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new(0, 0, -1), // fwd
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new(0, 0, +1), // back
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};
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static readonly XYZi[] corners = new XYZi[]
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{
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new XYZi(-1, -1, -1),
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new XYZi(-1, -1, +1),
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new XYZi(-1, +1, -1),
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new XYZi(-1, +1, +1),
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new XYZi(+1, -1, -1),
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new XYZi(+1, -1, +1),
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new XYZi(+1, +1, -1),
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new XYZi(+1, +1, +1)
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new(-1, -1, -1),
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new(-1, -1, +1),
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new(-1, +1, -1),
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new(-1, +1, +1),
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new(+1, -1, -1),
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new(+1, -1, +1),
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new(+1, +1, -1),
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new(+1, +1, +1)
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};
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static XYZi InsetCell(XYZi cell)
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