slight adjustment to score_pos
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1 changed files with 1 additions and 1 deletions
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@ -261,7 +261,7 @@ static class Arts
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// score
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// score
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char[] score_txt = Mono.snake_len.ToString("000").ToCharArray();
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char[] score_txt = Mono.snake_len.ToString("000").ToCharArray();
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Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position);
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Quat score_ori = Quat.LookDir(Rig.head.position - Mono.box_pose.position);
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Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1, -Mono.SD_Z - 1);
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Vec3 score_pos = score_ori * V.XYZ(0, -Mono.SD_Y - 1.5f, -Mono.SD_Z - 1);
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for (int i = 0; i < score_txt.Length; i++)
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for (int i = 0; i < score_txt.Length; i++)
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{
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{
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Text.Add(
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Text.Add(
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